1. Design & Illustration
  2. Graphic Design
  3. 3D Design

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 7

Scroll to top
60+ min read
This post is part of a series called Next-Gen Video Game Hot Rod: The Complete Workflow.
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 6
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 8

Now that we've wrapped up the UV's in the previous part, it's time to get to business with some serious normal map baking. You'll be taken from a simple bake that shows an almost ideal baking scenario, to some very difficult examples such as the drivetrain and engine. Smoothing groups, UV splits/seams, cage setup and tweaking, and filtering settings, etc.. are all covered in detail. A few exceptionally difficult normal map problems, as well as their respective solutions, are also shown in this video.


Additional Files/ Plugins: