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Creating a Magnum Mecha Character in Maya: Part 6

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Read Time: 6 min
Final product imageFinal product imageFinal product image
What You'll Be Creating

1. Creating Mouth

Step 1

Start Maya and open the file which was saved in the last part of the tutorial.

Start MayaStart MayaStart Maya
Start Maya

Step 2

Create a Pipe in the front view and set the value of Subdivisions Axis to 20.

Create a PipeCreate a PipeCreate a Pipe
Create a Pipe

Step 3

Place the pipe according to the reference images.

Place the pipePlace the pipePlace the pipe
Place the pipe

Step 4

Delete the half part of the mesh according to the following image.

Delete the half part of the meshDelete the half part of the meshDelete the half part of the mesh
Delete the half part of the mesh

Step 5

With the rest part of the mesh selected, go to Edit > Duplicate Special command to make a mirrored copy of the mesh. 

Edit  Duplicate SpecialEdit  Duplicate SpecialEdit  Duplicate Special
Edit > Duplicate Special

Step 6

Select the three indicated faces of the mesh as shown in the following image.

Select the three indicated facesSelect the three indicated facesSelect the three indicated faces
Select the three indicated faces

Step 7

With the faces selected, apply the Extrude command to extrude the faces as shown in the following image.

Extrude commandExtrude commandExtrude command
Extrude command

Step 8

Jump in the vertex selection mode and edit the shape of the mesh according to the reference images. 

Jump in the vertex selection modeJump in the vertex selection modeJump in the vertex selection mode
Jump in the vertex selection mode

Step 9

To add more details to the mesh, insert an edge loop as shown in the following image. 

Insert an edge loopInsert an edge loopInsert an edge loop
Insert an edge loop

2. Creating Head Cover

Step 1

Jump in the face selection mode and select the indicated faces of the mesh as shown in the following image.

Jump in the face selection modeJump in the face selection modeJump in the face selection mode
Jump in the face selection mode

Step 2

With the faces selected, go to Edit Mesh > Duplicate command.

Edit Mesh  DuplicateEdit Mesh  DuplicateEdit Mesh  Duplicate
Edit Mesh > Duplicate

Step 3

After applying the command, the half part of the mesh gets deleted by default. So, you need to apply the duplicate special command once again.

Edit Mesh  DuplicateEdit Mesh  DuplicateEdit Mesh  Duplicate
Edit Mesh > Duplicate

Step 4

Select the outer edge loop of the duplicated faces as shown in the following image.

Select the outer edge loopSelect the outer edge loopSelect the outer edge loop
Select the outer edge loop

Step 5

Apply Extrude command to extrude the selected edge loop a bit as shown in the following image.

Apply Extrude command Apply Extrude command Apply Extrude command
Apply Extrude command 

Step 6

Extrude the same edge loop once more.

Extrude the same edge loop once moreExtrude the same edge loop once moreExtrude the same edge loop once more
Extrude the same edge loop once more

Step 7

Keep extruding the edge loop according to the flow shown in the reference images.

Keep extruding the edge loopKeep extruding the edge loopKeep extruding the edge loop
Keep extruding the edge loop

Step 8

To add details to the mesh, split the edges as shown in the following image.

Split the edgesSplit the edgesSplit the edges
Split the edges

Step 9

Jump in the face selection mode and select the split faces as shown in the following image.

Jump in the face selection modeJump in the face selection modeJump in the face selection mode
Jump in the face selection mode

Step 10

By using Multi Cut tool, insert the indicated edges as shown in the following image. 

Multi Cut toolMulti Cut toolMulti Cut tool
Multi Cut tool

Step 11

Jump in the vertex selection mode and adjust the vertices to edit the shape of the mesh as shown in the following image. 

Jump in the vertex selection modeJump in the vertex selection modeJump in the vertex selection mode
Jump in the vertex selection mode

Step 12

Keep extruding the edges according to the reference images.

Keep extruding the edges Keep extruding the edges Keep extruding the edges
Keep extruding the edges 

Step 13

Insert an edge loop at the end of the mesh as shown in the following image.

Insert an edge loopInsert an edge loopInsert an edge loop
Insert an edge loop

Step 14

Jump in the perspective view and edit the vertices as shown in the following image. 

Jump in the perspective viewJump in the perspective viewJump in the perspective view
Jump in the perspective view

Step 15

Insert several cuts to maintain the edge topology and mesh flow as shown in the following image.

Insert several cutsInsert several cutsInsert several cuts
Insert several cuts

Step 16

Insert several more edges to add details to the mesh flow.

Insert several more edges Insert several more edges Insert several more edges
Insert several more edges 

Step 17

The indicated edges and cuts have been inserted to add details to the mesh.

Insert several more edges Insert several more edges Insert several more edges
Insert several more edges 

Step 18

In this way, the basic modeling of head top and side cover is done. 

The basic modeling of head top and side cover is doneThe basic modeling of head top and side cover is doneThe basic modeling of head top and side cover is done
The basic modeling of head top and side cover is done

3. Dividing Head Mesh

Step 1

Insert indicated edge loop to make the hard surfaced shape of the mesh. 

Insert indicated edge loopInsert indicated edge loopInsert indicated edge loop
Insert indicated edge loop

Step 2

Select the entire border edges except the center border edges as shown in the following image. 

Select the entire border edgesSelect the entire border edgesSelect the entire border edges
Select the entire border edges

Step 3

With the border edges selected, apply Extrude command to extrude the edges as shown in the following image.

Apply Extrude commandApply Extrude commandApply Extrude command
Apply Extrude command

Step 4

To add more details, insert edge loops at both corners as shown in the following image. 

Insert edge loopsInsert edge loopsInsert edge loops
Insert edge loops

Step 5

Jump in the edge selection mode and edit the edges to make the shape as shown in the following image.

Jump in the edge selection modeJump in the edge selection modeJump in the edge selection mode
Jump in the edge selection mode

4. Attaching Mirrored Meshes

Step 1

With both meshes selected, go to Mesh > Combine command.

Mesh  Combine commandMesh  Combine commandMesh  Combine command
Mesh > Combine command

Step 2

Following the same way, combine the head top meshes together also.

Combine the head top meshes togetherCombine the head top meshes togetherCombine the head top meshes together
Combine the head top meshes together

Step 3

Jump in the vertex selection mode and with all center vertices selected, apply Merge command.

Merge commandMerge commandMerge command
Merge command

Step 4

With the indicated border face loop selected, go to Edit Mesh > Duplicate command.

Edit Mesh  DuplicateEdit Mesh  DuplicateEdit Mesh  Duplicate
Edit Mesh > Duplicate

Step 5

With the duplicate faces selected, drag them down a little bit in Z axis.

Edit Mesh  DuplicateEdit Mesh  DuplicateEdit Mesh  Duplicate
Edit Mesh > Duplicate

Step 6

Select the indicated faces and delete them.

Select the indicated facesSelect the indicated facesSelect the indicated faces
Select the indicated faces

Step 7

After deleting the faces, reshape the mesh as shown in the following image.

Reshape the meshReshape the meshReshape the mesh
Reshape the mesh

Step 8

Complete the shape of the mesh as shown in the following image. 

Complete the shape of the meshComplete the shape of the meshComplete the shape of the mesh
Complete the shape of the mesh

Step 9

Press 3 key to check the smoothness of the mesh.

Press 3 keyPress 3 keyPress 3 key
Press 3 key

Step 10

In this way, the top and front shape of the robo head is completed.

The top and front shape of the robo head is completedThe top and front shape of the robo head is completedThe top and front shape of the robo head is completed
The top and front shape of the robo head is completed

5. Creating Ariel

Step 1

Create a polygon cylinder geometry shape and place it as shown in the reference image.

Create a polygon cylinder geometry shapeCreate a polygon cylinder geometry shapeCreate a polygon cylinder geometry shape
Create a polygon cylinder geometry shape

Step 2

Insert several edge loops as shown in the following image.

Insert several edge loopsInsert several edge loopsInsert several edge loops
Insert several edge loops

Step 3

With the central faces selected, apply Extrude command as shown in the following image.

Apply Extrude commandApply Extrude commandApply Extrude command
Apply Extrude command

Step 4

Insert edge loops and delete the indicated faces as shown in the following image.

Insert edge loopsInsert edge loopsInsert edge loops
Insert edge loops

Step 5

With the corner edges selected, go to Edit Mesh > Bevel command to make the corner beveled.

Edit Mesh  BevelEdit Mesh  BevelEdit Mesh  Bevel
Edit Mesh > Bevel

Step 6

Extrude the indicated shapes as shown in the following image.

Extrude the indicated shapesExtrude the indicated shapesExtrude the indicated shapes
Extrude the indicated shapes

Step 7

To make the shape more detailed, insert several edge loops around the border as shown in the following image.

Insert several edge loopsInsert several edge loopsInsert several edge loops
Insert several edge loops

Step 8

Create a polygon cube in the side view as shown in the following image. This will act as the aerial of the robot.

Create a polygon cubeCreate a polygon cubeCreate a polygon cube
Create a polygon cube

Step 9

Jump in the vertex selection mode and edit the shape of the cube as per the reference images. 

Jump in the vertex selection modeJump in the vertex selection modeJump in the vertex selection mode
Jump in the vertex selection mode

Step 10

To add details to the cube, insert several edge loops as shown in the following image. Edit the shape of the cube according to the reference image.

Insert several edge loopsInsert several edge loopsInsert several edge loops
Insert several edge loops

Step 11

Insert several edge loops to the corners as shown in the following image.

Insert several edge loopsInsert several edge loopsInsert several edge loops
Insert several edge loops

6. Creating Neck

Step 1

To create the neck part of the robot, take a polygon cylinder mesh and place it according to the references images.

Take a polygon cylinderTake a polygon cylinderTake a polygon cylinder
Take a polygon cylinder

Step 2

Edit the shape of the cylinder as shown in the following image.

Edit the shape of the cylinder Edit the shape of the cylinder Edit the shape of the cylinder
Edit the shape of the cylinder 

Step 3

Create a duplicate copy of the neck mesh and place it on the opposite side of the neck.

Create a duplicate copyCreate a duplicate copyCreate a duplicate copy
Create a duplicate copy

Step 4

Following the previous steps, create suspension pipes and joint balls as shown in the following image.

Create suspension pipesCreate suspension pipesCreate suspension pipes
Create suspension pipes

Step 5

Adjust each and every part of the neck including the various pipes as shown in the following image.

Adjust each and every part of the neckAdjust each and every part of the neckAdjust each and every part of the neck
Adjust each and every part of the neck

Step 6

Create several supportive pipes mechanism and place it as per the reference images and as shown in the following image.

Create several supportive pipesCreate several supportive pipesCreate several supportive pipes
Create several supportive pipes

Step 7

In this way, the full body mechanism of the robot is completed. 

The full body mechanism of the robot is completedThe full body mechanism of the robot is completedThe full body mechanism of the robot is completed
The full body mechanism of the robot is completed

Conclusion

In the next part of the series, I will show you how to do shading and rendering in Arnold.

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