Creating A Deadly Virus Animation in 3ds Max
Preview
1. Modeling Virus
Step 1
Open 3ds Max.
Step 2
Create a GeoSphere in the perspective viewport with the Radius as
50 and Segments as 20.
Step 3
Open the Modifier List and apply Displace modifier onto the geo
sphere.
Step 4
Click on the None button of Map. It opens the Material/
Map Browser window. Select Cellular and click on OK.
Step 5
Press M to open the Material Editor.
Step 6
Drag and drop the Cellular map from Map channel to any empty
slot of the Material Editor.
Step 7
Change the value of Size to 30.
Step 8
Increase the Strength of displacement to 20. You will see the
blobs appeared on the geo sphere mesh. Change the map option to Spherical.
2. Animating Virus
Step 1
With the virus mesh selected, turn on Auto Key button. On every 10th frame, animate the Spread value from 0.6 to 1. On the 1st frame, set the Spread value to 0.6 and on the 10th frame set the value to 1.
Following the same range, keep animating the Spread
value till 100 frames as shown in the following image.
Step 2
To make the spikes of the virus, increase the Mid threshold value to
0.5. You can also animate this value following the previous steps.



Step 3
Apply TurboSmooth modifier on the virus mesh to make it look smooth.



3. Applying Material
Step 1
Press M to open the Material Editor.



Step 2
With an empty slot selected, click on Diffuse channel. It opens the Material/Map Browser window. Select Gradient Ramp and click on OK.



Step 3
Set the colors in Gradient Ramp Parameters as shown in the following image.



Step 4
Set the Specular color as shown in the following image. Change the
values of Specular Level to 100 and Glossiness to 70.

Step 5
Click on Bump channel. It opens the Material/ Map Browser
window. Select Cellular and click on OK.



Step 6
With Chips mode selected, change the value of Size to 10.



Step 7
Click on Reflection channel. It opens the Material/Map Browser
window. Select Falloff and click on OK.



Step 8
Change the Falloff Type to Fresnel.



Step 9
Click on Refraction channel. It opens the Material/ Map Browser
window. Select Raytrace and click on OK.



Step 10
Limit the Refraction value to 10.



Step 11
Open Extended Parameters roll out. Turn on Out and Subtractive options.



4. Lighting and Rendering
Step 1
Apply three omni lights as shown in the following image.



Step 2
Press F10 key to open the Render Setup window. Go to Renderer
tab and select Blend as the Filter.



Step 3
Press Shift-Q on the keyboard to have a look on the final rendered
image.



Conclusion
You can get the project file in the Download section. This will help you to understand the procedural flow in more depth.