Create A Stylized Car In Maya: The Complete Workflow - Part 2



Today we're bringing the jam packed second part of Shaun Keenan's massive stylized vehicle tutorial series. In today's post you'll learn how to build the car's windshield, rear window, hood, trunk and roof sections. And begin constructing some of the car's detail pieces including the headlights, tail lights, mirrors, antenna and Fiat emblem. Click through to get started on part 2!
In this massive, multi-part tutorial, you’ll follow professional CG artist Shaun Keenan of MZP Studios, as he walks you through the entire process of creating a high-end, production quality stylized car from scratch using Maya.
Through out the series you’ll gain valuable insights into the tools and techniques used by professional artists, while working your way to a fully realized model. In later lessons you’ll learn how to add detail and construct the car’s interior. A topic rarely covered in car modeling tutorials. Whether you’re a beginner creating your first car, or an experienced artist just looking to brush up, this series is a must watch.
Additional Files/ Plugins:
Part 2-1: Modeling The Headlights 1
Part 2-2: Modeling The Headlights 2
Part 2-3: Modeling The Headlights 3
Part 2-4: Modeling The Headlights 4
Part 2-5: Windshield And Hood
Part 2-6: Windshield Continued
Part 2-7: Trunk And Back Window
Part 2-8: Tail lights
Part 2-9: Roof Detailing
Part 2-10: Door Cleanup
Part 2-11: Mirrors
Part 2-12: Mirrors 2
Part 2-13: Mirrors 3
Part 2-14: Antenna
Part 2-15: Attaching The Antenna
Part 2-16: Car Emblem
Part 2-17: Importing And Attaching The Emblem
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