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Create a Dynamic Catapult Animation in Cinema 4D: Part 4

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27 min read
This post is part of a series called Build a Dynamic Catapult in Cinema 4D .
Create a Dynamic Catapult Animation in Cinema 4D: Part 3
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In part 4, we'll further refine the dynamic properties for the castle destruction, add a particle emitter to create flying bricks and discuss some things to keep in mind when setting up simulations in Cinema 4D.

You can grab the Transform plugin here.


Part 4: Dynamic Destruction


Use the link below to download this tutorial for offline viewing.

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