Create a Dynamic Catapult Animation in Cinema 4D: Part 4
Aleksey Voznesenski
•
27 min read
This post is part of a series called Build a Dynamic Catapult in Cinema 4D .
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In part 4, we'll further refine the dynamic properties for the castle destruction, add a particle emitter to create flying bricks and discuss some things to keep in mind when setting up simulations in Cinema 4D.
You can grab the Transform plugin here.
Part 4: Dynamic Destruction
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