Create a Dynamic Building Asset Using Cinema 4D's Xpresso - Day 3
Aleksey Voznesenski
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31 min read
This post is part of a series called Create a Dynamic Building Asset Using Cinema 4D’s Xpresso.



In Day 3 of our dynamic building, which is now, more about a city, then a building. We will be talking mostly about mograph and the cloner object, as well as exploring various ways of making these buildings into a dynamically generated city. You don't really need Day1 or Day2 to make use of this tutorial, there is just a small section towards the end which discusses how to fix a couple of problems with the buildings we made in days 1 and 2.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.