1. Design & Illustration
  2. Graphic Design
  3. 3D Design

Create a Ballistic Shield in 3D Studio Max: Part 2

Scroll to top
60+ min read
This post is part of a series called Model, Map and Texture a Ballistic Shield with 3D Studio Max.
Create a Ballistic Shield in 3D Studio Max: Part 1
Create a Ballistic Shield in 3D Studio Max: Part 3

Today in part 2 of the Ballistic Shield project we'll use Max's built in Unwrap UVW modifier to lay down mapping coordinates on our optimized model. We'll mainly use a combination of the 'Convert Edge Selection To Seams' function and Pelt mapping to unwrap each and every piece of the model before organizing our UVs, and doing a final pack. Along the way we'll speed things up by using some of the new UV tools offered in 3d Studio Max 2012.

UVMapping 1-1

UVMapping 1-2

UVMApping 1-3