Build an Advanced Production Quality Character Rig with Maya - Part 3
Shaun Keenan
•
1 min read
This post is part of a series called Build an Advanced Production Quality Character Rig.



In the third and final part of Shaun Keenan's flower series for Maya. You'll learn how to create an advanced facial rig for the flower character using Face Machine. Lessons include adjusting influence curves, creating parenting constraints and custom attributes, painting weights to achieve proper deformation, creating and saving facial poses using Anzovin, and finally adding a global smooth controller to the rig.
Additional Files/ Plugins:
Video 1 - Initial Facial Rig Setup
Video 2 - Geometry Connections for the Head
Video 3 - Weight Painting
Video 4 - Eye Control Setup for Blinks
Video 5 - Facial Shapes & Smooth Connection
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