Build a Modular Based Rig with Maya and ZBrush: Part 3
Shaun Keenan
•
60+ min read



In the third and final part of the series, you begin constructing the modular rig by adding multiple models and textures sets, setting up an auto swim feature, adding a face rig using Face Machine, painting weights and building an intuitive GUI to make animation easier.
1. Adding Multiple Textures to the Rig
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2. Setting up the Auto Swim Node
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3. Rigging the Face with Face Machine
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4. Face Machine Tweaks
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5. Painting Weights with Face Machine
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6. Rig Cleanup & Smoothing Levels
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7. Building the GUI
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8. Adding Modules & Creating the Super Rig
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