Build a Modular Based Rig with Maya and ZBrush: Part 2
Shaun Keenan
•
60+ min read



In this part, you'll begin building the rig and learn how to place joints, paint weights, add control curves and make connections. You also head back to ZBrush to polypaint using photo reference and learn how to bake polypaint data to UVs using xNormal.
1. Joint Placement
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2. Painting the Fin Weights
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3.Painting the Body Weights
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4. Building Control Curves
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5. Rig Connections
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6. Eye Connections & Textures
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7. Polypainting in ZBrush
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8. Exporting & Baking with xNormal
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