Build a Modular Based Rig with Maya and ZBrush: Part 1
Shaun Keenan
•
60+ min read



In this three parts series you'll learn how to build an advanced, modular based rig in Maya. The final rig will contain several models, with the option to change between different texture sets and mesh density levels on the fly.
In the first part, Shaun Keenan will once again walk you through the process of sculpting a detailed fish inside ZBrush. Topics include adding detail, using decimation master and ZRemesher, exporting to Maya and retopology with NEX, as well as UVmapping with Roadkill.