Over the course of this extremely in-depth series, you'll learn the techniques and theory behind creating a stylized, high quality female character for modern games. Focused on traditional poly-modeling, rather then digital sculpting techniques, this series from veteran artist Antony Ward, will help you build a solid foundation and a true understanding of the character creation process.
Posts in this series

Game Character Creation Series: Kila Chapter 1 – High Resolution Modeling

Game Character Creation Series: Kila Chapter 2 – Low Resolution Modeling

Game Character Creation Series: Kila Chapter 3 – UV Mapping

Game Character Creation Series: Kila Chapter 4 - Texture Baking & Building

Game Character Creation Series: Kila Chapter 5 - Skeleton Building and Binding

Game Character Creation Series: Kila Chapter 6 - Basic Character Rigging

Game Character Creation Series: Kila Chapter 7 – Facial Rigging with Joints

Game Character Creation Series: Kila Chapter 8 - Rigging with Blend Shapes

Game Character Creation Series: Kila Chapter 9 - Hair Rigging

Game Character Creation Series: Kila Chapter 10 - Level of Detail Variations