In this six part series, you'll learn how to Model, UVMap, Texture, Render and Composite a hard surface, futuristic rifle in Maya and Photoshop.
Posts in this series

Creating A Futuristic Weapon In Maya - Modeling The Base

Creating A Futuristic Weapon In Maya - Modeling And Adding Additional Details

Creating A Futuristic Weapon In Maya - Finalizing the Model

Creating A Futuristic Weapon In Maya - UV Mapping

Creating A Futuristic Weapon In Maya - Texturing

Creating A Futuristic Weapon In Maya, Lighting And Compositing