- Overview
- Transcript
2.14 PROJECT V - Software Manual
In this lesson, we will tackle the job of creating a software manual. We will be exploring how to make use of anchored objects that we studied in the last lesson.
1.Introduction1 lesson, 01:17
1 lesson, 01:17
1.1Introduction01:17
1.1
Introduction
01:17
2.Typography Projects in InDesign14 lessons, 1:37:19
14 lessons, 1:37:19
2.1Type Anatomy & Terminology03:36
2.1
Type Anatomy & Terminology
03:36
2.2Open Type Fonts04:21
2.2
Open Type Fonts
04:21
2.3Character Formatting - Leading04:49
2.3
Character Formatting - Leading
04:49
2.4Character Formatting - Tracking & Kerning08:55
2.4
Character Formatting - Tracking & Kerning
08:55
2.5PROJECT I: Broadside11:51
2.5
PROJECT I: Broadside
11:51
2.6Character Styles and the Power of Nested Styles07:24
2.6
Character Styles and the Power of Nested Styles
07:24
2.7Paragraph Rules05:01
2.7
Paragraph Rules
05:01
2.8PROJECT II: Magazine Contents Pages07:39
2.8
PROJECT II: Magazine Contents Pages
07:39
2.9Tabs & Tables10:20
2.9
Tabs & Tables
10:20
2.10PROJECT III - Restaurant Menus08:26
2.10
PROJECT III - Restaurant Menus
08:26
2.11Type on a Path03:32
2.11
Type on a Path
03:32
2.12PROJECT IV - Vanity Fair Bob Dylan Poster07:25
2.12
PROJECT IV - Vanity Fair Bob Dylan Poster
07:25
2.13Anchored Objects05:43
2.13
Anchored Objects
05:43
2.14PROJECT V - Software Manual08:17
2.14
PROJECT V - Software Manual
08:17
Cheryl Graham trained as a traditional artist in drawing and painting. These days she spends more time in front of a computer than an easel. She's been using Adobe Illustrator for over 25 years. Her Illustrator work has been featured in the "The Adobe Illustrator WOW! Book" and "Real World Illustrator."