This course will take you through the step-by-step process of rigging a simple “rubber hose style” character in Cinema 4D. You’ll learn how to prepare a character for your own animations, graphics, or video-game projects. This workflow is perfect for those looking to get into rigging and basic 3D animation.
Learn the step-by-step process of animating a simple character in our course Animate a Rubber Hose Character in Cinema 4D.
1.Introduction1 lesson, 00:35
2.Preparing the Rubber Hose Character2 lessons, 09:16
3.Rigging the Rubber Hose Character6 lessons, 43:46
4.Finalising the Rig2 lessons, 15:37
5.Conclusion1 lesson, 00:51
1.1 Welcome to the Course
Hi everyone and welcome to How to Rig a Rubber Hose Character for Animation. My name is Jonathan Lam with Tuts+ and I'm an artist working at Future Games of London, a Ubisoft studio. In this course you'll learn how to rig and control a rubber hose character in Cinema 4D, helping you recreate this popular style, which you can use for a variety of purposes such as short video animations, animated GIFs, and video games. At the end of the course you'll be confident enough to rig your own animated character. So sign in or sign up and let's get started.
2. Preparing the Rubber Hose Character
2.1 Cinema 4D Setup
Hi everyone and welcome to how to rig a rubber hose character for animation. In this first lesson, we’ll be going through our initial set up and familiarize ourselves with the tools we’ll be using throughout the course. We’ll start by loading up Cinema 4D’s default layout. And to return to the default layouts, you can simply go to Window > Customization > Layouts. And then you'll find the Startup option in the menu there. The bulk of our screen space will be taken up by the viewport, which is what we'll spending most of our time looking at. And this is also where our character will live. Surrounding this, we have all these other options here. So we'll start with the top menu, which is where our main buttons will be housed. This is where we'll be able to choose the Live Selection tool, the Move tool the Scale tool, and the Rotation tool. We've also got some rendering options here. And over to the right here, we've got some creation and modifier tools. Now if you see a little black arrow on the bottom right of a button, simply click and hold that button and you'll be able to see the other options that you can choose from. Over to the right of the screen is where our objects will be listed. This includes all of the character objects, which is including the head, the hips, the legs, the arms, and the body. You can also explode these options here to see the different objects inside the group. And below this is where we can edit our objects, which I can show you how to use throughout the course. Over here is also where we'll be putting our rig. At the bottom here we have our Position, Size and Rotation options. We've also got our materials which is basically how we color our character. And we've also got some animation options at the top here including a timeline and some play buttons. Over to the right here we've got some modeling options. So to navigate the viewport, you can simply click on the middle mouse button to view the different viewing options. So we've got Perspective mode, Top, Right and Front views here. Let's select the Perspective option by clicking on the middle mouse button. We can also go through the different viewing options by going to Cameras and selecting them from the menu here. To navigate the viewport, simply hold the Alt key on your keyboard, and press the left mouse button to look around an object, like so. To pan across, simply hold the Alt button on the keyboard again, and then click and hold the middle mouse button, like so. So that's all you need for this lesson. In the next lesson we'll be going through the character model that we'll be using for the course, so that we can familiarize ourselves with him and how we can rig him. See you all there.