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5.2 3D Materials

Just like the previous lesson, let’s now see how to apply all of the different 3D assets which are available in the material window.

5.2 3D Materials

Hi, welcome back. And in this lesson, I'll show you how to use the 3D aspects of the materials window. So we've gone through all these tabs here, all the 2D tabs, but there's one last tab left. We've got a few 3D aspects to work with. So rather than being on all materials, we want to be on 3D and we want to expand this category so that we can see all the different subsections of the 3D that we have on offer. So at the moment, we want all 3D so we have all the 3D aspects all modelled into one thing. We have different body types we can choose from, w e've got different poses we can choose from. We've even got pre-built Characters that we can drag onto our canvas, and small objects. So I'll show you with the Small object because characters take a little bit of time to load, but do play with those, see how they work, see if you like them. I'll show you with the chair, so you just drag like we did with the patterns, drag the chair onto your canvas, but this time when you click not on the object you can rotate around that, because it's a 3D object. And you'll see that we have a few different camera options as well, so we can click on one of these here. So this is our rotate camera, and that is the same as when we click away from the object. We have pan, so we can move our whole camera and pan our camera. We have zoom in and out. We can move our object, so you can see that our grid in the bottom is staying in place, but our object is moving. We can tilt it up and down and we can tilt from side to side. We also have a position move tool, so if we want to move it further away so our ground plane isn't moving but we want to move the chair further away in the shot. We can also do that with the last tool. We have this bar at the bottom here as well. So, we can ground it to the floor. So if we've moved it into the air and we want it to make contact with the floor, we can click this ground to floor button and if we make any changes we don't like, we can always reset it to default by clicking on this button here. And that's the default camera button. I'll just delete this layer now and show you the other really useful tool under 3D, which is the body type tool. So when you click Body Type you've got two different options, you've got a female doll and a male doll. I'll drag the female doll onto the canvas. You can see we're presented with this blank figure so we don't have Any particular person in mind here. It's a completely blank figurine. It's just like one of those mannequins, the wooden mannequins you'd use to draw difficult poses. So you can click on different parts of the body. For example, the arm and you can drag it down, and it works just like a real mannequin. So this part of the body, when it's clicked, you can only move it by pulling it down. Other parts of the body, like for example, the thigh If you choose the high part of the thigh, you can also rotate that. So one click brings this rotate circle. And you can rotate it along these different axes, when you highlight these different colored axes. So, if you want to rotate along the y-axis, you just highlight the y-axis like this. Can then rotate the leg upwards like that. We also have all our different camera controls there as well. So once we've got it into position, we can rotate our camera and we have a few different options for the mannequin as well. So if we don't like what we've done to this mannequin, we can reset it with the Reset button, and it goes Back into the T-pose. We can change the different physiological differences, so we can change the head length, the head width, and all these different changes here. We can change the build, so we can make this person overweight or slim, or central, or a kid. Or we could change those four different settings, but by dragging this cube so they intersect. The great thing about this is that you can create a new canvas, create this doll and put it into a pose that would be really hard to draw from your imagination. You can then create a different canvas, and then draw that as a reference. You could even create a new layer on top, go to your pencil tool, and you'll see that you can actually start sketching on top of the mannequin. In the next lesson, I'll show you how to use all the different filters.

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