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3.9 Creating Clean Eyes

Okay, let's go ahead and start working on the eyes, so we can push our illustration a little further along in the process. So, let's start off by making sure everything in the area is clean that we want to create the eyes in. And visually I just want to make sure that I understand what steps I'm going to take next. So I want to erase my shadows first, and make sure that I clean out those edges there. See a couple of places I want to go back and touch up. So let's find the right layer quickly. There we go. And let's start to erase the shadows and create a bulbus highlight. So want to cheat a little bit. Just dig in and pull out some of the grays. Same thing on this side and have his eye on the right hand side, it's a little bit wonky and that's on purpose. Just to give him a little more character. This will go away underneath and just create the folds of the eyes now. And this is already looking better. So, look, see, he's got that sleepy, Frankenstein, zombie-fied look. I really like that for him. So let's make this new layer, start to build from that. And we put it in a folder. So we just name this folder Eye. So everything we do will be here in the folder. So I'm going to create the actual pupil. And there are a couple of things I'm going to do. So first think I want to do is establish the shape. So, there we go. Switch to my path, so we'll keep doing it the traditional way instead of right clicking and selecting a path. There we go. And we're going to change the color to white And we'll start to build from here. And I don't want to start off at white, I just want to get a brighter color than I had originally. And I want to create this shape, also. Make it similar to, obviously, the other shape, but this one is smaller, and we're playing on perspective, so since his eye is further away, and its a little bit wonky, it should be smaller. All right, let's go in and we're going to use the circle tool there, the eclipse tool, and we're going to take this and make a fill. There we go. And copy that over. Now the reason why I copied it over right away is I want to get some good placement and figure out while my Frankenstein is a taking a selfie which direction is he looking? There we go. Think this is okay. I might make some more adjustments later on but I think this is all right just name this layer here. There we go and I want to use that tool again. And this time I'm going to create just a stroke. We've gone through that a couple of times you guys should be familiar with it and I'm going to give it a lighter color. Now what I'm doing here is I'm going to blur that color. I need to make a new layer. There we go. All right, I want to blur that color, and then turn my Gaussian blur down and move it till I get to desired results. So, all right, right about there is good. And just scaling and making sure that it's a little off center, as if the light is to the right of him. And he's looking to the right of him. And I'm going to make another ring, another circle of light. Here, so this will be the highlight. Now I'm actually cheating, the circle should be on the other side but visually in this illustration it's going to look better. On the left instead of the right. So just copy this over here, and now the eyes are clearly popping. They're standing out and that's good. It's a good start. So let's go in, and work on the pupil a little bit more. And the further something is away, the darker it should be. So going to create the illusion that we have a round spherical object. And I'll do it again. Just using my ankerpoints. Grab those tangents, and so now I'm going to go with a darker color. And so now you can see how we're starting to create depth. So, I'm going to go one more time. And grab this tangent. Hold Control down, and move the entire thing, and let's go with a little bit of a darker color. See, there we go. So now I've created a nice smooth corner, and I'm going to turn it down some. And let's look at that eye. It's looking pretty good. Feels like it fits. Its working well with the rest of the design, so let's do the same thing with the other side. Let's take this all the way down, and now I've left the iris is hanging out, it's still the entire thing is visible, but we're going to change that so once we get a little further along. What I'm concerned about now is just making sure that we create a sphere within the eye socket. That visually makes sense so. Now let's switch back to the path again. And what we're going to do now is start to create a mask for our eyes. And so. Now the reason why I don't want to cut it off is because I may need to adjust those eyes later. I mean as I go to illustration it may say, that doesn't look right or I want to change it. I can just simply grab that layer and move that layer down of the iris. And that'll help me all together. So, we moved this earlier, and now it's time to clean that up, because it's a little bit off. It works well in some areas, but in other areas, I don't like it. So turn it down just a little bit. And I'll probably clean that up but just taking a look and seeing what it looks like with the pencil and without the pencil. It's looking pretty good. It's looking pretty good. When we come back we'll just go into our highlights. We'll start our highlights. For the rest of our illustrations. We want to go ahead and get the face to start to pop.

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