6.1 Fantasy Hair: Sketching and Base Shapes
After some initial theory work, you'll learn how to sketch out a series of styles for a fantasy hair style. Then you'll go on to render the base shapes.
1.Introduction2 lessons, 08:06
2.Hollywood Blonde Hair: Project 13 lessons, 19:08
3.Short Pixie Crop: Project 23 lessons, 15:16
4.Curly-Haired Updo: Project 33 lessons, 18:16
5.Modern Long Hair: Project 43 lessons, 22:52
6.Fantasy Hair: Project 53 lessons, 19:44
7.Conclusion1 lesson, 01:19
6.1 Fantasy Hair: Sketching and Base Shapes
Hey all. Welcome back to Creative Vector Hair on Tuts+. My name is Sharon Milne, and in this lesson, I'm going to start off our project, How to Create a Fantasy Hair Style, specifically this forest goddess with antlers made of hair. In this lesson, I'll be showing you the sketch, and how to create the base shapes for the rendering stage. The beginning of the process you'll be familiar with, and that's creating a new area, and drawing the skull area with the blunt brush tool. I've then created another layer, because there's more sketching to come. When I planned to do fantasy hair, I wanted to add antlers to the design. This will take up a lot of room above the portrait, so I'm going to use the art board tool and just increase the boundaries of my art board. I'm going to use a reference image for the antlers. I just need the one, as I'm going to be mirroring it. So I've purchased a great, clean stock image from Photojune. The link to it is in the description of the video. In the new layer I'm going to go to file and place the image. I then use the free transform tool, to rotate and resize it. With the block brush tool, I'll sketch around the antler, and use the eraser tool when required, to clean up the edges. I don't need it to be super accurate, but enough to know that it's an antler. With free transform tool, I then rotate and resize it, and then place it at one side of the forehead. With the antler sketch selected, I go to object, transform reflect, reflect vertical, and then press the copy button to duplicate it. Then with the free transform tool, I move the mirrored antler in to place. Create a new layer, and this is where I'm going to begin sketching out some concepts. When you're working with something such as antlers or horns coming out of the head, you need to keep in mind how the hair is going to behave around it, where it meets the head. Is the hair going to wrap around the base of the antlers, or will it just create a pile around it? In this first instance, I'm wrapping them around the base. My first instinct is to create a symmetrical style, and that includes putting the fringe or bangs at the front. The key with making a fringe, is to know how far back you need to draw the base line for it. Consider how thick you want the fringe to be, in this instance I'm wanting a thick fringe, so I'll need to have the base line away from the hair line. I then draw in the rest of the fringe to meet the sides of the antlers, and stop just above the eyebrows. I then draw lines in to show the direction of the hair. I then draw loose pieces to the side, to help frame the face, and play with volumes of hair to the side of the shoulders and the side parting. I'm not too convinced with this sketch. Next concept. What if the hair was all tied up in sections, so a piece at the top giving way to parting for the antlers, and then the sides being made up of two further sections. I'm liking this one. But then, where would all this hair go, if it's being all tied up? Let's try a few different sorts of ponytails. Tying them on different sides, perhaps mimicking another animal, like a fox tail. Then I think, well, I've got all of this white space to play with. Why not fill it up with hair? I think I'm on to something here. So I begin sketching hair that falls over the front of the face, over the skin, and all the way to the edges of the canvas. I play with this concept more, and decide I want the hair to be more curly around the portrait. But definitely keep the idea of having hair flowing towards the edges. Time to create the bases. Create a new layer below all of the portrait. I'm going to use some of the Illustrator swatch libraries as color inspiration. So in the swatches panel, go into the drill down menu and select Open Swatch Libraries, then Nature, and then Foliage. I've just selected a few of my favorites to play with. For now, I'm going to create a brown filled rectangle, for the back of the hair. And then a lighter brown for the antlers, so I can see them clearly. Now you only need to create one, as you can reflect it to save on time. I finish off by adding some shapes with color from the background, overlapping the forehead, the shoulders, and the arm. This will give the impression she has truly got masses of hair, which just can't be contained just to the background. Next time on Creative Vector Hair, it's time to start the epic task of rendering our fantasy hair. Thanks for listening.