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Lessons:10Length:1.1 hours
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3.2 Rendering

It’s time to render the scene and export the result into Adobe Photoshop for further work.

3.2 Rendering

Hey, guys and welcome back to the low poly background course. In the previous class, we went through how to create lighting for our scene, which was the physical sky and the target lights. In this lesson, we're going to go through how to render our scene and to create our low poly background. So to do this, let's go into our Edit Render Settings here. And here we're going to select what size our background is going to be. So for this particular class, let's go and select, you can either input the numbers here, so 1920 by 1080. Or, you can actually go into the Settings here, so selecting this button. And then you can actually select one of these resolutions here, which are pre-made, which you can use. So, I'm gonna change it to 1920 by 1200, and that should reflect in our view port there as well. We're gonna keep our 72 DPI. And then we're just gonna close it for now and go into our view again. And just find a suitable view for our background. So this is your last chance to change your view or to actually change the landscape. So we can change the landscape again, make it a little bit wider. In fact, let's make that editable. In fact, no, I don't wanna make that editable, let's make this wider by going into these properties here. So let's make that here, that changes that bit, so like that. So I'll make that wider so it fits our view. And then I'm actually going to rotate the landscape a little bit as well, just to make it a little bit more interesting like so or even like that. And then before we actually render, we can actually test the way it's going to look by clicking on the Render View button here. So let's click on that, see what that does. So that's going to test the way that's it's going to look and, it's looking all right. I'm quite happy with that for now. In fact, I'm going to make the light a little bit more intense. So if we go back to our Light in here, and go into General. I'm going to bring the intensity back up to 100%. And then click on Render View again and see what that looks like. Then you can see some spots of light here which makes it look a little bit more interesting. So that's that, in fact, I'm going to turn the landscape again. So you can see here how I'm sort of testing it out, seeing what it looks like and then bringing it back again. Then I'm going to change the light. Let's bring that back down. Oops, bring this back down a bit, And see what that looks like. So this is my final test. And once this is finished, we can go into actually rendering our background and creating a file out of it. So I'm quite happy with this. Let's go in to our Render Settings again, we'll go into Save and then here you can actually figure out, you can actually go and put in where you want to put your file. So I'm saving it into the background. I'm going to save it as a PNG. You can tick the authors on. You can see how I've got some gaps, which we may want to leave see through when we put it through Photoshop. Or we can tick it off, since most of it's going to be filled up by the scenery anyway, the landscape anyway. And then what we're going to do here is we're going to go in to Effects and we're going to include Ambient Occlusion and Global Illumination. I've actually got both of those ticked here so you won't see an effect, but for you guys you can click Effect and make sure you select both those options from the list here. So Ambient Occlusion and Global Illumination. And once those are selected, once those are clicked, you can leave them on by default. And then you're ready to render. So once that's finished, close that, and then just click on Render to Picture Viewer here, and this will actually render out your final file for you. So once this is complete we'll take this into Photoshop. So in our next lesson, we're going to actually import this into a Photoshop file and manipulate it, and create several different options and backgrounds for it. See you guys there.

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