2.4 Create and Manipulate a 3D Object
In this lesson you will learn how to create a 3D object or landscape in Cinema 4D, as well as how to manipulate its shape. This will help you with the foundation of a 3D background.
1.Introduction1 lesson, 01:29
2.Modelling in Cinema 4D4 lessons, 28:57
3.Rendering and Raster Effects4 lessons, 35:36
4.Conclusion1 lesson, 01:00
2.4 Create and Manipulate a 3D Object
Hey, guys! And welcome back to the Low Poly Background course. So, in the last couple of lessons, we went through how to create a plane and how to manipulate the plane, so that it looks like this. And also, how to create materials, so that we could add color and gradients to it. And then, you can see here that we've got this plane that we can make our low poly background out of simply by zooming in so that it fills up our view space and getting an angle that we like, that we find most interesting. And then all we have to do there is just go through our render settings which I'm going to show you later on in the course. And then just render it, so hitting the Render buttons there. And then we'll have a low poly background ready to use for our designs. But, so that's one way to create a low poly background, but not the only way. And I'm gonna show you another way to create a low poly background, which is my preferred way of creating something. So let's get rid of this. Now, instead of deleting this, I'm gonna keep this just in case I do want to render it. So the way that we're going to remove this from our view is just to go over here and clicking on the gray circle here, it's a very small button. Just by clicking on it you can change the color. So that's changed to green. I'm gonna click it again, it's changed to red, and our plane has disappeared from our view. So now we can start with something completely new. Now the next way that I'm going to show you how to create a low poly background is actually by creating a landscape, which I mentioned in the last lesson. So let's go back to our blue cube button here. Click and hold, and I'm going to go and select Landscapes. Now we've generated a landscape. Now if I zoom in here, you can see that this landscape is some sort of desert looking hilly landscape which is kind of cool. And you can see here that we've got a whole wealth options to manipulate it with. So let's start by manipulating our landscape. So instead of having it quite flat like this, I want to make it into sort of high mountains. So let's do that by changing the settings here. So I'm going to make it higher. So just by clicking and dragging here you can make this mountain, this landscape, into a mountain. So straight away it's turned into something a little bit more interesting than what we had before. Okay, so I'm going to, let's make this into 600. Okay, so that's cool. Now we can also change the width segments. Now, this is a low poly background. And you can see that this mountain here is very, very smooth because of the amounts of width and depth segments that we have. So let's change that. I'm going to change that to 50 by 50. And that's still quite a lot. But let's leave it 50 by 50 for now. Now one thing that you might have noticed is that this mountain is very smooth. So if I go to Display and go back here, you can see that the mountain is very, very smooth looking. Which doesn't fit what we want for our low-poly background. So let's select this again. So the way that we make it not smooth, is we go to our font tag. Which is, if you remember in our previous class, we selected this and then we deleted it. Which is exactly what we're going to do here. So, we are going to select it and make sure that the font tag is selected. So I'm gonna click on it, and then hit the backspace button. And you can see straightaway that the model has become a little bit more jagged. So a little bit more low poly looking, like so, yeah? Which is exactly what we want. So selecting Landscape again. Let's just go through the rest of the options that are available to us. You can experiment with these options. So just going to sea level, you can see that it sort of sinks the mountain into the plain. Which can be something that you want to experiment with. I once said zero, and yeah just to experiment with both of these and see what this looks like. So let's see that the next thing that we want to do from here. That I want to show you, is also this option here, which is Seed. Now, by selecting Seed, let's see what happens. So, let's click on the button here, and you can see that the shape of the landscape has completely changed. So it's generated a completely new mountain for us which is very, very useful. So if you weren't happy with the first mountain that you had, you can just click on this button. And just go and scroll through all these randomized shapes of mountains that you could use for your low poly background. Which can get quite addicting actually, just going through this and looking at all of the different interesting shapes. So you wanna go through this and find something which you think looks the most interesting. So I kinda like the look of this shape here. It's got some nice little mountains here, so if you zoom in you can find an angle to make your low poly background look interesting. Maybe, let's increase the width and depth segments to 75. So now we've got more polygons to play with. And what I'm going to do here is I'm also going to, cuz this mountain is quite narrow. So that means, we have to zoom in a quite a lots to make it fill our view, to make our background. So, let's make this mountain a little bit wider. So in order to do this, we can go over back to our size options here, and by doing this, I can make my mountain wider. You can also input the values here, so if I highlight this and let's type in 1,000, there you go. Our mountain is now a lot wider. So now if we zoom in, we can get a lot more detail polygons into our view. That will make our background interesting. So just go around the mountain, go around your landscape. See what sort of views would be cool for your background. And then once you're happy with something, once you're happy with the way it looks, let's just go around. See what's interesting. Maybe this, or let's go back. I kinda liked this one actually. So let's go back and find this. Maybe increase, let's see what increasing the segments will do. So let's take it back to 100 by 100. Yeah, that's kinda cool. Maybe that's a bit too much, let's take it back to 75 by 75. All right, so now we've got this view, we can create a camera. So once you're happy with this view, let's create a camera by clicking on the add camera object in here. So I've created a camera. And now that makes our view into a camera. And what we can do from here is we can zoom out the camera now. And you can see that it's an object that you can move about and manipulate as well. But what's also very cool is you can also click on this button here. So it's black at the moment. But if we click on it, it becomes white, like it's selected, and we zoom our view back into the camera. So this is very useful if you're working on the model. And you're fixed to the camera view. Let's get out of the camera view and then you can move back and work on the model again. So let's make this a little bit wider. Let's say, 1 to 50. Okay that looks kind of cool and now I'm gonna zoom back into my camera. Right, okay, this is what it looks like. So that's very useful. So now that we've created our landscape we've created a camera. You can now add the colors. So exactly same way as we did before, clicking on the material. Drag and drop or drag and drop it on to our landscape here. And there you go, that's our landscape, or that's our low poly background done. So now in the next lesson we're going to go through how to add lighting to our background to make it a little bit more interesting. See you guys there.