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5.2 Using Focus Area to Cut Out Our Pet Vulture

Hello and welcome back to lesson 15 of Creating a Fantasy Book Cover. So, in the last lesson, we added some pyramids and some bushes around our main character and our rock. So, in this lesson, we're gonna try and blend these in a little bit more, maybe add some more to the left hand side as well. So, we're actually gonna get rid of the actual black layer we've added with the grey, so we see what we're doing. So, let's sort of hide these groups, make this a little bit more tidy. So, hide the pyramids, we're done with the pyramids now. So, let's organize the branches. The branch above our character is obviously the branch is in front. So, let's call it Branch Front. Same with the other branches, let's call this Branch Back, just to keep it all tidy, don't have to go through it all. What layer have we got there? That's fine we delete that, that's another pyramid. So, let's start with actually the branches in the front. So, because we're actually in a layer into a group, we actually just add a Adjustment there, I'm gonna use Exposure. Now make sure before we do anything, go to the Group and change this. Instead of Pass Through, go to Normal. And the Exposure, let's play around with this a little bit. So, Exposure down. So, as you can see, it's already matching our scene very well with the Exposure. Maybe a little bit of a Gamma as well, something like that. And we're also gonna need some bit of coloring in here, so let's add in a Photo Filter of Yellow. Bring it down, then see, let's bring it up until we think it's matching, something like that. Maybe a bit more of the exposure and a bit more Gamma. There you go, that's much, a lot better for our scene. Looks good, let's zoom in, okay, so that basically matches our front scene. We need to obviously get rid of this error at the bottom of this branch here and I'll submit this branch on its own a little bit darker. So, add in the Exposure again, attach it to this particular branch. Bring down the Exposure, and as you can see, it matches completely with our scene. What we need to do now is just make the bottom blend in with the grass. So, add in a mask, get a black brush, and then do it the soft round, it should be fine. And just make sure the Pasty and the Flow is 100%. Just get rid of the bottom bit. And as you can see, if I zoom in really, really close, the grass is blurrier than the actual twigs and the branches, so, we need to fix that. So, we need to make the branches blurrier, instead of making the grass sharper, if that makes sense. So, on the branch here, just add a little bit of a blur. So, get a Filter > Blur > Gaussian Blur, and just really all you need is about 8.1, maybe 8.2 or 3. Yeah, I think 8.3, so that's good. So, now the actual blurriness of that stem or that branch matches the grass. So, you might have to do that to the same to the other ones here. So, possibly this one over here on the right. Do exactly the same thing, and just get a Filter, hit Gaussian Blur, and it will be exactly the same, 0.3. It looks good. Do the same to this left hand side one. Perfect. Okay, so I think they all need to be a bit darker, so, let's actually go to the Exposure at the top. Because they're not actually matching, so, let's bring it down a little bit more, so maybe there. So, now we've done that so the whole, all of these branches in the front, this middle branch is a little bit too dark now. So, let's bring that Exposure back up for that middle branch. There you go, that looks fine. Now because it's right onto the wall, you can actually add a drop shadow to this, so right click on that particular branch with this one here, Blending Options. And what we're gonna do is bring up Shadows. So hit on Drop Shadow. Then, we're gonna add in the shadow here, so make sure this is on the left hand side, I think I'm going to add it too. So, bring the Angle down to about 37. As you can see, it adds a shadow to our rock. Then, we're gonna lower Opacity to 0 and bring it up until you think it looks good. So, I think about there it looks good, click OK. Now to get to get rid of the shadow out of the bottom of our leaves, so the bottom of our branch, right click on the shadow, so it's the Drop Shadow here you can see, and then hit on Create Layer. Now that I've created the drop shadow out of a single layer, so it won't be actually attached to that branch. Now you can see here underneath, you've got this, and it's not the same layer, and you can move it around, and do whatever you want with it. So in the rubber or the eraser, just get rid of the bottom part. And now it looks good, okay, that looks good. So now on these right hand side one, I think it looks good, maybe add a bit more grass to it, a bit more of the grass coming through. So this right hand side branch, let's add in a mask. Get our Black Brush, right click, click on that Grass Brush, so go down to your brushes with the grass, the Dune Grass. Now remember to actually go down to the Brush Presets and turn off Color Dynamics and Transfer, because they always goes back to the default. Black Brush, and just add a few more, a bit of grass is coming through onto this leafy branch thing. This makes it blend in a little bit more, same with the left hand side one. It's in here, so add a bit more grass to the front. So now that you've done that, we need to do the exact same thing to the back, behind our actual rock. Let's go down to where they are, let's actually hide this Branch Front group, get our Branch Back. So, the same thing, change the group to Normal on the Layer Cells. Add in Exposure, bring down the exposure. But you will notice that they will be a little bit more brighter because they're behind the rock. So, they won't have as much shadow on it. Okay, so let's still try to match it closely to what we have at the front. Add a bit of Gamma as well, a bit more Exposure. Let's try the Offset. Add a bit more of the haziness to it. Like that, and then add a bit more Gamma. Something like that, maybe a little bit less of the Offset. A bit more Gamma. So, this is all about doing little bits of adjustments, just see what you can do, see what looks best. I think that looks pretty good. Okay, I think they're a bit too tall. Let's lower it down a bit. So, this left hand side one's a little bit too big for me. Something like that. Same with this one here, bring it down Like that. Let's add in an Exposure, sorry, a Photo Filter. Change this to the Yellow. So, add in a little bit of the yellow to that. Okay, I think that looks really good. Let's zoom out, so it does look good. Okay, so the next step is to actually add in some animals to the back of our scene. Now, I've already cut them out for myself, but I'll leave that to you. Now, the same way we've used in the previous lessons. And I don't think I need to show you how to cut them out now, but these ones had really good blurry backgrounds, so I'll show you on the vulture just to make sure that you do know already. So, we'll delete the Layer Mask and let's do it again. So on this one, what I'm gonna do, gonna select Focus Area. Now again if you don't have Photoshop CC, you'll have to use the Quick Selection or a pencil. Now, as you can see, using the Focus Area on this one looks really good because the background's really blurry and the actual vulture's in focus. So, I'm gonna use the Plus and add in this, try adding the feathers here, now I'll probably add in the whole section like that. So, the Minus, just take that out as best you can, like that, looks good. I'm happy with that, so click Okay. And that's basically our mask, so we hit on the mask. Now, if you want to refine a little bit more to get these edges in a little bit more clearer, it's the Mask, right-click and Refine Mask. And a bit of the Radius, too much. Smart Radius as well, add in a bit of Feathering. Shift Edge goes down to the left so it gets rid of that nasty edge. And a bit of Contrast. Not too much feather, I think that's a bit too much feather there. Add in some Smooth. Again, a little bit more Shift Edge, click Okay, and that should look good. Okay, so we've got a little bit of errors on the beak here, so we need to make sure we get rid of those. As you can see, there's a bit too much loss on the beak. So, on the Wipe Brush, Hard Round, I'm gonna add a bit of a softness to the hardness. Just add in back that's beak, like so. Okay, so the exact same thing to each of the other ones. And, yeah, so you might want pause it now to do that, cause it'll take a little while to actually cut them out. I didn't want to show it to you because you've seen it all before. Okay, looks good. We've got a few bits and bobs over here, and then right, left hand side, a little bit of circles. So, let's strike this into our scene. So, do the exact same to the other ones, and then come back to me when you're ready. Okay, so in your back, and you've cut them all out and they're all ready, I've put them into the scene now. So, you'd have to cut out this one here just to make sure. We're actually going to add it to the water and just blend it in. It should be fine because it's already on water. So, I've got this ostrich here as well. And they're really just loosely cut out. Even the feet, you can see, if I zoom in here, they're not cut out really at all. That's completely fine and that we'll add some straight edges, but it's completely fine. They're gonna be in the background, you're not gonna be able to see it. As I've said multiple times before, things that are quite far away, don't worry if the edges aren't perfect, it'll be fine. Okay, so let's start with the vulture first. So, first we are going to flip it horizontal so it's looking the same way as our character. So, Edit > Transform > Flip Horizontal. And let's try and place it in area where it looks good. Let's maybe convert to Smart Object first. Just that it doesn't need any quality. I'm not sure where if we put it maybe in the back here on that little perch there. Maybe a bit smaller, maybe it's just a little bird. I'm feeling that's pretty good. We could put it out at the front, like there. But I'm thinking in the back there looks a lot better. It doesn't distract from the main character. So, let's zoom in where he is there. Now, of course, the vulture's a pretty big creature, so in comparison to our character, it's probably not going to be realistic in real life, but that's completely fine. This is a fantasy book cover, so it's gonna be fine. So, let's actually get a bottom bit here of the rock. So, we're gonna have to make a new mask. Get a Black Brush, let's go Hard Round. Let's bring the hardness down slightly, bring the Patsy down to 400%. And let's just get rid of that on the bottom. Okay, now to make his chest a little bit more clear cuz it's a bit dark, too much shadow work there. Let's add a new layer, attach it to the vulture. Change the Layer Style to Soft Light. Get a White Brush, and just go over the belly, and that'll reveal it. Pretty simple technique to use. Don't always have to use the Shadows and Highlights Adjustment. There's quite an easier way to do that. Just like that and that's fine. Turn down the Opacity slightly, something like that. On the mask, I'm gonna get rid of that black edge as you can see. A little bit of an edge left on from our cut out, so I'm just gonna get rid of that section there, maybe down here as well, like that. Okay, so let's get rid of this horribleness on the bottom of his feet. You can see there that we've got the rock from the old photo. Easier to do that, on the same layer there as the Soft Light, get the color of the floor, and just go over that texture and it'll basically change it into that sort of same color temperature. Okay, so now it's done, the same light sort of color, go back to the mask and just then gradually get rid of parts of it, just to blend it in a little bit more. On a Soft Round Brush, so it's still looking a bit too rough, sort of like that. So, let's actually go around each of the feet, it's a bit easier than doing that. Just saves us a lot of time, like so. Okay, so now for the shadow. So, the sun is coming from the left hand side, like so. So, it's gonna encroach on the right hand side of this rock, so make a new layer. Get the Lasso tool, so it's tethered to his feet, so it's gonna come around here. So, let's try and make it a rough looking vulture shape, something like that. Then, get the Gradient tool with the black and just try to make it a nice shadow there, like that. Gonna go to Filter > Blur > Motion Blur. Add a little blur into there, like that. Filter > Blur > Gaussian Blur, and just spread it out just a little bit more. So, something like that. Lets see if that looks okay, let's zoom out. See, that's not a bad shadow. Let's lower down the Opacity and change to Multiply a little bit. So, down a little bit, so about there. Now let's actually zoom in and work on the shadow a little bit more accurately. So, with the brush, lower Opacity and lower Flow. Let's start to try and add in a few more shadow areas. Maybe change the Layer Style to Soft Light. I just add a few shadows from the front as well, because if the sun's gonna come from the left hand side, then the shadow's gonna appear on the right hand side. So, I'm gonna try and get a bit more shadow into this area, like that. I'm happy with that. Okay, so now on to actually the vulture. The vulture's looking a bit too blue at the moment, so we need to change that. So on a new layer, I'm gonna go to Hue and Saturation first, lower down the Saturation slightly. Go to Blues and try and change this to try and match more of a yellow tone, something like that. That looks fine actually how it is. Let's add in a Photo Filter, change this to Yellow. So, lower it down to something just really gentle, so maybe like 5, like that. Okay, I'm pretty happy with that. Let's zoom out and see if that looks good. Yeah, I'm thinking that looks good. Okay, so maybe we could add a little bit more of a yellow in there, maybe. Let's actually work with a little bit of a color balance adjustment, see if we can get some more colors in there. Let's add in a Color Balance. Let's try and see if we can make this even more like it fits in. So add a bit of green. So, like a haze from the surrounding shrubbery, the shadow work. Not too much, otherwise you're gonna get it looking like that, and you don't want that. Let's be realistic. A bit of green in there. So that's come back to blue now, so make sure we get in some yellows. Back to Shadows, so you've got some more yellow in there. A bit of red, so I'm thinking this is looking pretty good actually. Let's see if that looks good. So, now I think that matches a lot more, I just got rid of that blue tone and it's looking good. So, now let's add in a little bit of a Soft Light Layer to work about with the shadows a little bit more. So, let's make a new layer above the vulture. Change the layers down to Soft Light. So hit D on your keyboard back to Black and White Brush. Now with the Black Brush, lower Opacity, just go over a few shadows, make it a little bit more clearer. This is exactly the same as using the 50% grey layer which we've seen in a previous lesson, which we did to the actual main character. So, I'm just gonna have to increase the shadows in certain areas, hit X on my keyboard to go back to White, and to increase some of the highlights. It just makes it look a little bit more effective. I just boost the shadows and then boost the highlights. It's a really quick way to make the animal look a bit more Awesome. Okay, so this is the amount, let's see if that looks good. Stop a little quick 30 second, little bit of Shadows and Highlights, and it's looking really good. So, now let's add in some other animals. But I think we've run out of time here, so we're gonna have to go onto the next lesson. So, please join me in the next lesson that you need to in this course.

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