4.1 Adding Shadows and Fixing the Light Direction
In this lesson we fix the light direction to match our scene and add some shadows under our character.
1.Introduction1 lesson, 02:23
2.Source Images1 lesson, 03:05
3.Creating the Composition4 lessons, 1:05:07
4.Creating Our Moss Man7 lessons, 1:52:36
5.Working on the Scene3 lessons, 47:56
6.Colour Correction2 lessons, 32:46
7.Creating Our Print-Ready Artwork1 lesson, 03:01
8.Conclusion1 lesson, 04:09
4.1 Adding Shadows and Fixing the Light Direction
Hello, welcome back to lesson seven of creating a fantasy book cover. So in this lesson, we're gonna be focusing on our main character and our rock and trying to integrate it more into the scene, as we're gonna add in some shadows to the person and the character. So first off, we need to make this rock blend into our scene. So we're gonna use the grass brush again, but we're going to actually use the different one we got. So get out your brush, make a mask on the rock. I'm gonna right-click and I'm actually gonna click on Dune Grass. And we used the grass before in the previous lessons but Dune Grass is what we want in this one. It actually imitates largely what we actually got in the scene, it's very similar. I'll show you that by going on Brush Presets. If you don't have the Brush Presets open, Window > Brush Presets, as you can see down here at the bottom, it gives you this preview. Now this is obviously the base of the grass in our scene. Now what we're gonna do is change the size here slightly. Angle, which we're gonna put right down to nearly zero. It's like 5%, that should be fine. Scattering, change the scatter a bit more just to make it a bit more variant. Something like that, count, gonna bring it down. Actually move it a bit up, actually make a bit more. All right, 3, that's fine. Okay, so now on the black brush, on our mask, just gonna rub away the bottom, or mask away the bottom. Making sure we do that, I see the error here. We didn't take off code dynamics and transfer. We go here and we've got code dynamics and transfer on. These basically ruin your brush, basically, when you're masking away. They are good for some things but not on this case, so take off code dynamics and transfer, and do the same and it will actually work, mask out completely. So get rid of the bottom first, easy. And then I'll use the brackets on my keyboard, so obviously the right bracket is to increase the size of your brush, left bracket to go down. And there's different ways to do that, you could use a mouse scroll wheel and set it to a mouse scroll wheel, or you could use a Wacom tablet, something like that, and you could do it on there. But I'm just using the brackets keys, I find it a lot easier. So I made it quite big. Now it's gonna be not too big cuz that looks silly. We're gonna try and like make it so it looks like actually realistic so it's gonna be getting bigger in certain areas. So just do what you think best. In the corner here, definitely get a bit bigger like the moss would go up to the top. So, it looks like it's like, encroaching onto our rock, cuz we're actually making like, the rock angles, and it's not just like, a straight bottom, if that makes sense. Click few times. Okay, from the edge here. Go to that edge. So, let's zoom out, see what it looks like. That's not bad, but as you can see, from a distance it just looks still. It just looks like it's straight to the bottom. So, we're gonna amp up a few more. Let's do it zoomed out, so we can actually see if it's what we want. So make this little bit bigger in certain areas. It's even bigger like that. It looks fine. That's looking a lot better already. So, something like that. I'm happy with that. Okay, zoom in. So now we need to actually make the rock a little bit darker because this is a bit too bright. So I'm gonna add a levels adjustment, so go down here to Levels, attach it to the rock. Okay, so now I'm gonna actually just bring down the black points and the white as well, make it a bit darker. Play around with the midtones, bring the midtones up, bring the highlights down, or up you would say. And bring the shadows up as well, add a bit more contrast in there. So see if that looks good to us. Yeah, that is a lot better, it matches the scene a lot more. Okay, so now we are going to actually try and adding a bit of shadow work because this is still looking like the sun is coming from the right hand side, you don't want that. So what I am going to do is just make anew layer. Attach it to our rock group selection. Get a gradient, hit on D on your keyboard, go to black. I'm just gonna swipe it in from the left, right hand side to the left. Maybe a bit at the bottom as well, that corner, just to get a bit more shadow work. Directly diagonal might be better, something like that. Maybe a bit more in the center. Do it until you think it looks good. So I think that looks okay. Now change to multiply and lower it down to zero. I won't go to zero straight away so then I can go up in increments to see if it looks good. Go up to see if you think it looks good. I'm thinking around there. Okay, so now that we've added actually, a shadow to the right hand side of our rock, we also need to add a shadow to the grass, otherwise it wouldn't make any sense at all. So, I'll make a new layer. Get a brush, the black soft brush. Go to the top soft round. Okay, a bit bigger than that. About there, and I'm gonna bring the flare to about 20%, and then same with the opacity basically. The lower the opacity and flow, the more control you have over the shadow you're making. So let's call this Shadow Grass just so we know what we're doing. Okay, and I'm just gonna basically just make a shadow in front of our grass. Also, the shadow will be a lot more thicker closer to the rock. Of course, we're adding it to the rock right now, as well, which is what we want, really. Okay, now, we can start a big one as well, just make it match even more. Okay, if you're feeling confident, of course, bring up opacity, make it a bit more evident. Something like that possibly. Now if you want to bring back some of the grass highlights, if you think it's a bit too dark, there's a way you can do that. So right-click on the shadow grass layer blending options. So the screen's pretty big on mine so you want to be able to see what you're doing so I'm actually gonna zoom out before I do that. Okay, so Blending Options, bring that over here. Now down here I can see this, it says, Underlying Layer. So what that means is the layer underneath, or any layers underneath will be revealed by affecting these layers. Stopping at the shadows. All of the highlights come through. If I bring down the highlights or the highlight spring come through. As you can see, as the shadows come from that one and the highlights come through on this one. Sorry, okay, so what we're going to is actually just play around this left right hand one here. So hold alt on your keyboard. Click on this left hand side little arrow. See these break ups? See that? I'm holding alt on my keyboard and drag this until you start to reveal some highlights in the grass. Can you see a difference there? Preview on and off, down here. You see some of the highlights have been revealed. And it's a lot better, realistic shadow for us. Click OK, and that looks really good. Okay, so now we're going to try and play around with the actual character now. So, we're going to try to add a shadow to him, cuz he's looking a bit raw, a little bit placed at the moment. So first of all, we need to figure out where the shadows need to be. Also to take care of any little errors we have in the process. As you can see, there's a little bit of a shadow on the grey here. It's actually gonna mask that out. Get a black brush, high round, full opacity and flow. I'm just going to rub out basically this area here. Okay, so notice that the shadow to our character, at the moment he's actually stepping inside of this left hand side rock. So, we don't want that. So, that's moving a little bit to the right. Also his foot is not in a good place as well, so try and change that, maybe there. Now it's in the indent of the rock and that's a lot better for us. Okay, so I've also noticed we've got sort of like a white halo around our image. The only way to do that is you rasterize it and get rid of it. Only a different way, I'm actually going to open up the actual Smart Object. So if I right-click, Edit Contents, it'll open up our selection. Now if I actually mask this out, so apply the mask. If you want, you may copy, you can do that, and hide the layer. Apply mask, so now that you've got this, if I had a black layer underneath our image, you can actually see where the white or the fringe, let's call it the fringe cuz that's exactly what it is. This white fringe here, and especially here, and also on his little I don't know what it's called. Whatever he's wearing. So what we gotta do, get a layer. Massing and defringe by one. Now, you can see, I've just got rid of that. If I want to do it again, Ctrl+F, or just go to layer, matting and de-fringe again, and that should take care of everything. Okay, so, I'll actually delete the black layer. Click Save. And then get back to our normal file. And it should be fixed. You see, it's got a lot better. But there's a little bit of a white here. We can get out of that on our in this layer, that's fine. Just get the soft round or the hard ran either one. And just take care of yourself, like so also. Okay, so now I just have to shadow. So underneath this character, we're going to add in some shadow, so make a new layer. Okay, so now we're gonna actually just draw in a shadow. So first of all, we can get the lasso tall then just roughly I'm gonna make a shadow here. So it's gonna be between there. Maybe over here, over here. Shadow there and just join it back up. So what I'm doing is the sun's gonna be coming from his left hand side over here by the pyramids or basically over here, you can see. But behind him basically, so we need to make the shadow represent that. So I've got the selection now. Just gonna get the gradient tool. I'm gonna make a gradient from left inside to the right Like so. You've got this rough little shadow here. Okay, so what we're gonna do first of all is go to Filter >Blur > Motion Blur, and we're going to just change this. The angle is pretty good as it is, so at -39, I'm gonna leave it like that, and just increase this until it looks quite good. I like how that shadow forms there. Okay, something like that. We're gonna do it again. Filter it, blur, motion blur, and then change the radius a little bit. And then that will make it a bit more soft. So something like that. And then again, filter, blur, gouge and blur this time. This is basically a general blur of the whole shadow. Broadens out a little bit. So something like that looks pretty realistic as what the actual shadows are. Of course we're not done yet. So let's sort of change the letter style to multiply, lower the opacity. To somewhere around 85% percent. That's fine, but of course it's still not matching with our scene. Plus you need to add a shadow to the bottom of our character as well. So on the character, make a new layer. I need a brush, get soft round. Now same again what we did with the grass, get a low flow of about 20% and an opacity of 20% as well, or around there. Basically just the low opacity flow. It doesn't have to be accurate, because it's all about have a low opacity flow, just make a bit more controllable. And then the set of a shallow to his left hand side foot here. Okay, just trying to blend in a bit more with the scene. Now we're gonna add basically a whole retouch to himself as well, with the shadows and highlights, making it a little bit more retouched. But this is just a general shadow work at the moment. Okay, that's okay for this side. This foot, of course, is gonna be a lot darker. Need a bit a bit more pasty on this foot, cuz it's looking a lot too bright, so something around that. Get a bit of shadow on the back of his heel. Like that, let's zoom out. Okay, so it looks good but obviously it's so much darker than it should be. Let's lower that opacity to something like, let's go zero again and just go up until we like it. So something around there I think. So we still have a problem if it's not integrated with the scene that's because our foot is basically just way too light. So to fit that, I'm going to make a new layer. Remember to change the layer names as well. So we've got shadow front and this bottom one is gonna be gradient shadow. So, this is just going to attach it to the character again. And this is gonna be like we did with the grass, the rock, sorry. The gradient, let's go up. And that makes the pace a general shadow at about his feet. Now we could try the blending option see if we can actually make a little bit more respectable to the highlights and that. So let's play this little bit. That's not gonna work. Let's try with the highlights. So, it reveals the highlights of the foot, but I'm not thinking it's gonna work well. Let's just leave it about there, and see if we can actually make this look good. So, let's lower down the opacity to zero, bring up the pasty. So, that's looking better already. One thing that we're gonna add some moss later on as well just to cover this foot sort of, so that it just blends in a little bit more. At the moment, let's just try and blend in his foot a little bit more just by masking out a little bit. So same again with the grass brush. We're just going to go over his foot. Full capacity at full flow. And then just try and get rid of some of his foot to make it look a little bit more blended, like so, a little better already. Do the same to his other leg and foot. So it will be blended a little bit more Not too much. Get these white bits as well, so that looks good. And the shoe over here. So something along those lines. And the spear as well, it could be embedded into the grass. And that looks pretty decent. Happy with that. Okay, so now we've done the shadow as best we can. We'll add a bit more shadow, like the spear as well, going down the rock. We did that in a later lesson. So, the only issue now is that the sun is behind him, but there's a massive shadow on his foot. So to fix that, I'm going to add in a levels adjustment. Levels actually changes to screen. You can see it's basically out of the shadow to, highlights the shadow at the back of his foot. Now, we could play on this little bit. Don't worry about the rest of him. Just look in the back of his leg to see what this is doing. Sort of bring the shadows up a bit more, the highlights. Okay, and the hues and the mid-tones as well, something like that. Okay, now we're going to actually invert the mask, Ctrl+I and basically add a gradient. And just go on basically where the foot is on the white. Or if you don't want to have too much effect on the top, just get the brush, do the exact same thing. So with a white brush, survey the bottom of his leg. Now you'll pass it down a bit, don't add it to much. We'll run a side here as well. Okay as you can see, now we fixed the issue with the shadow being on his left hand side. They got a bit of the highlights of the arm and the leg. Something like that, work on the spear as well, get rid of the shadow of the spear. Lower opacity, and on his hair as well. Well, they're gonna be covered in his hair as well later on. Okay, so that's basically it for this lesson. You can see we we've got rid of that shadow on the left hand side. We're actually gonna add a shadow to the right hand side as well in a later tutorial, later lesson. So, yeah, please join me in the next lesson, we'll continue working on our character and our scene.