4.3 Adding a Helmet and Green Moss
In this lesson we make our helmet out of rock and then add green moss at the end to our character.
1.Introduction1 lesson, 02:23
2.Source Images1 lesson, 03:05
3.Creating the Composition4 lessons, 1:05:07
4.Creating Our Moss Man7 lessons, 1:52:36
5.Working on the Scene3 lessons, 47:56
6.Colour Correction2 lessons, 32:46
7.Creating Our Print-Ready Artwork1 lesson, 03:01
8.Conclusion1 lesson, 04:09
4.3 Adding a Helmet and Green Moss
Hello and welcome to lesson nine of creating a fancy book cover. In this lesson will be focused on our character again. And I would add in a bit more detail to his body to bring back some of his like details of a chest and abs. We're going to be adding some grass and putting a helmet onto his head with a skull helmet type thing. Okay, let's go straight into it. So as you see on the palm of his leg you see are still like normal, so we need to add some texture to that. So we looked at that before the previous lessons, let's bring up this texture right here got saved. Let's just select certain areas, let's go with this area over here is quite detailed. Lasso around, Ctrl+C, Ctrl+V. What I'm gonna do is put it down here by his leg, then zoom in, okay? So I should duplicate this, because we're gonna use different parts of this for his foot over here. Just like change the angle, that'd be fine. So this left hand side went first, let's just stretched it around a little bit just to make a little bit more warped. So it's not all just straight when you actually look at it. Okay, so something like that would be absolutely fine. Sick. Okay, so get the mask from our characters. So that's actually down here, so Ctrl or Cmd on a Mac, and then clicked on our character. So we got this selection. Same before and then just hit on the mask. And that's selected. Okay, so then like we did before in previous lesson, let's change this layer style to exclusion, so we can see what we're looking at. So you can see the leg's here underneath. That's not the best on exclusion on that one. Let's try a different one. So we can see it there, okay? So you can actually just mask it out now. Zoom in a little bit. Make sure we're not changing that light for now. Okay, so on the mask, what I'm gonna do, is just get a pencil, select around his clothes. Okay, it's like that, here and there. And then, that's that. That's fine. Start down there so this is gonna be obviously the inside. So you actually need to do the inverse we can actually mask out the inverse. So Ctrl+Shift and then I and that has just changed the masses on the outside now. So get a black brush. And then we're just gonna go over there. And that's fine. Okay, so zoom out now to see what we're looking at and see which layer style looks best. So as before, we normally used multiply, let's just try that first. That is not bad. That looks quite good, actually, because it blends in with the darkness of the floor. Let's brighten up slightly though, so Ctrl+L. Let's just bring down the mid tones a little bit and then the highlights, let's bring those up a little bit as well. And the shadows may be as well, bring up some of that perforatingness back in. Maybe bring down the highlights or even actually the dark as well. I think that is actually pretty good. You all happy with that? Let's do the left hand side or the right hand side of the mound on is foot or his left foot. Okay, so, the same thing. Let's change to soft light, cuz that seems to work better for this layer areas. Let's warp around, see the best we can get. I think this is pretty good really, because obviously, his foot is side on, so actually, you would want the texture to be flat. So it's fine where it is. Let's click the tick. Zoom in. Yeah, mask again, so we've got to do mask twice to get the mask from the character, so Ctrl select on foot now on the character, and then just mask away like we've done before. Okay, so we have an opportunity to do the same that we did to the left hand side. Just selecting now our cloves, so I'm just gonna do a normal brush now. Let's go with a hard round. Let's just go over the areas where it's cloves. That's not cloves. Let's make sure I add that back in. I've got a little bit cloves here. I'm not sure what part of that is cloves here so I'll just see. So all that is definitely not cloves. Just it looks like a similar color to cloves. Okay, so something like that. Let's lower the opacity a little bit so we can see it a bit more, see how this bit here is not skin either, and nor is this back part. Okay, so let's [INAUDIBLE] it back up, this section here is obviously not these straps. So let's get rid of that. Okay, and this one over here. And on the bottom of his sandal, like so. Here let's put the out on fine. Let's zoom out. That looks pretty decent. Not the only issue we have now is that the right hand one is using soft light on his foot, and on the knee it's using multiply. I'm thinking the soft light looks better for the feet and for the knee, so I'm gonna change the knee to soft light. Okay, so already that's a similar tone, I think it's too bright, because we used the levels adjustment on this, so let's do that again. So let's hit on Ctrl and then L. Let's bring down or up the mid-tone, sorry, and let's free up those shadows as well. And the highlights down a little bit in there. Seems to be okay there. In the shadows, all the highlights down a bit. I think it needs to be a little bit lighter. Something like that would be fine. Let's click OK. And that's looking a lot better. It is a bit too saturated, so I'm gonna go to Image > Adjustments and then Hue and Saturation. I'm just gonna bring the saturation down by a point of 10, -10. Click OK. And that's desaturated slightly. That'd be fine. Okay, so that was good. So actually we name these as well, make sure we got the names on all of our layers, so on this one it's gonna be knee and on this upper one it's gonna be fur. Okay, so now let's work on his head. So let's bring in the texture we're gonna be using which is this one here. Okay, so it's called RockPerforated0008. So, we're using this section up here, because it's also making a perfect right angle. And this base here is gonna be put in his ear or side of his head. So let's translate this part here. So, let's go around there. It's gonna be trying to be his like helmet type thing. Ctrl+C, Ctrl+V, let's not delete it, let's put it down below with our other rock perforated and just hide that. Okay, so now we have got this action. Let's place on his head, let's zoom in. Okay, and let's make sure the size is okay. You might want to go to convert to small object right now, so let's do that just in case we need to resize it, but I doubt we will. But see if I go to there, I can just go to there, and it's still the same quality. So that's what I got on. As you can see, this angle here matches his head, this is really good for us. Okay, so something like that will be fine. Now you might want to actually blend in around his head. So you might wanna just go to Edit > Transform, then Warp and just start to warp in the edges. Okay, so just do that top one there and that one, and that one. Nuke it out a bit as well on the bottom. Try and match his hairline with the end piece at the top there. Click the little tick. Now let's get the section of his head to basically [INAUDIBLE] again. Ctrl and then hit on the thumbnail again, like we've done before. On the mask, so this is now his hat. You can see an awesome hat-type thing. So I need to get rid of this inner section to reveal his face. Just do that. Let's just get the lasso tool, it should be fine. Let's just go around his head like this. If you wanna be really accurate, then you can use a pen tool. It's just like that. And then just fill this with black, so Edit > Fill black, or Shift+F5. Okay, so I can see this is quite a cool hat for him. It's matching the rest of his body as well. Okay, so there's a few issues. Just slightly, you see the hairline and you see his ear. I think maybe we should reveal his ear as well. But the hairline, let's get rid of that first. So what I'm gonna do, I'm gonna go on the mask. We get a white brush full and I am actually gonna take away his hair but I will see the reveal of the skull now. From that show the shape of our texture. But we're gonna fix that. Okay, so then this reveal the ear as well, so let's get rid of the ear through, something like that. Okay, so now where this is texture is actually go on saturate layer. And I have to rasterize it now to do this. Right-click, Rasterize. And I get a selection of the piece which I liked, which was probably somewhere over here, or over here and just replace it over there. So this section here, hold Alt on your keyboard. Full of pass C. Select this part here and then bring it over here just so it even up a little bit more, I don't like the normal dark color. Let's add a few more holes from the top, try to make it all match as best we can. Don't make it to smudgy, so still trying to make this a little bit more clean. So I'm holding Alt and click on different sections again and again. Just making them look like they match as best as we can. So zoom out. This is not bad job at all. Okay, so I'm gonna make this a little bit softer also a little bit hairy over here. Let me get rid of that unnatural mean character who's got bit of bit of like ghosting at the top, here. Let's just get rid of that on this helmet here. The reason why is cuz it's actually affecting the hair as well. It's going on to the hair. So let's get rid of that using a black brush, like that. Let's go back down to the character, get on the mask and let's get rid of his hair over here. So it doesn't come through. There you go, and the back here, if you want to get rid of that, as well. Looks good. Okay, let's go back to the actual hat. So, if this was here. Let's change the name now. Let's go with hat or headdress, or something like that. Okay, so we're gonna make it a little bit more softer around his ears. Let's go with a soft brush. Go a little pasty. And then just go on his ear. Doing this also creates like a little sort of a shadow. As you can see, it gets a bit softer. I'm trying to blend in the bottom section of his hat as well, so it matches the skin down here. There you go, it's starting to blend a little bit more. Like so, this is the amount. Okay, quite pretty happy with that, with the color, though. Let's try and play around with the color a little bit, may try to match the bottom of his body. That's what we're trying to go for. So what I'm gonna do, put centers in group, let's call it hat. Okay, this makes a new adjustment there and here. First of all, let's go with a color balance, attach it to the hat. Let's just play around with the midtones and the yellow. Let's try and match it to what we've got down here. Don't make it too red, cuz it'll make it just look blah, it'll look silly. Let's go to shadows. Play around with that as well. So I'm thinking there's a lot of yellow in this, in the body. So we're basically trying to match skin tone. So let's try and do those highlights as well. Play around with the actual yellow as well, and the green. A bit more red into the highlights. So let's zoom out, see if that matches. So we're pretty happy with that, maybe a little bit darker, so let's add in a brightness and contrast. Again, attach it, and just lower it down slightly. Bring in a bit more contrast to the image. It's not too shabby, looks pretty good. So actually add a hue and saturation, just to finish this off. Hue and saturation, attach it. And I just play around with this, and then, try and match it as best we can. So that made the saturation up a little bit more. I'm thinking that's a really good close match. I'm happy with that. Okay, something is a bit too much yellow in there, though. Let's just make sure we get this right. So, let's go on the color balance again. Take out some of this yellow, you can see there's so much yellow and not on his body so, just slightly that's it, that's all it needed. Okay, on the hat, as you can see the top is a bit too sharp at the top above his eyebrows, let's change that. Let's make it a little bit softer with a black brush, just slightly. Blend it a little bit more, it's not so harsh. Okay, so something like that. Roughly that and add some shadows later on I'm actually gonna add some more perforate to his face. Okay, so it's, before we do that, let's actually add in some grass, makes it a bit more a textured. So let's go to the hat group. So the moss we're gonna be using in is this one here, record Rocky Moss. There are one three four. So how would you get this out of, basically, the rock? There's multiple ways you can do this. You could use the cutter range. We're gonna use it using the channels. That actually razterizes layer. Right-click, Rasterize. Go to channels. Click on the blue sections, this one here. Duplicate it. Right-click, Duplicate. And that will change it blue copy you can call this selection if you want, whatever you want call it. Click it, visible. Hide the blue layer. Okay, now we've got the selection. What we're gonna do, Ctrl+L, I am gonna bring up the mid tones, bring up the shadows, bring up the highlights. Bring out the mid tones. Bring out the shadows. Bring out the highlights. You get the idea. You get a really good, darkness to the actual green moss, that's something like that. Okay, get on the magic wand tool. Click on the black, and it'll select just the black. Bring everything back together, click on RGB, hide the selection, go back to Layers, and hit on your mask. See, that's a pretty easy way to do it, just to get out all the rock basically. I've got a little bit of work to do, so right-click, Refine Edge or Refine Mask. A little bit of Shift edge, get rid of some more, and a bit of feathering, a bit softer. Bit smooth, a bit of smart radius, and a bit of radius. Decontaminate the colors and then we're good to go. It look okay? It was like a rough. That was really quick but you get the idea of just adding a bit of blur. A bit of retracted edge, just to make it a little bit more clear. Okay, so that looks good, gonna actually apply the mask, I don't need the mask anymore. I'm gonna actually rub out, using the eraser, the edges. I don't wana need this. Submit, and it should get rid of all of the straight edges. Don't worry about, it's not like, it's a bit smooth and it just cuts off. What we're gonna do is get rid of all the sharp edges just to make sure we don't get any of that on our image. Okay, let's just make sure the size is respective to our person, so something like that. It has actually changed the angle slightly, bring it up high here. And duplicate it on my keyboard. Just click down and it'll make a copy. Do it again over here and again over here. Group these together. Ctrl+E and now make it one like that. Now what I'm gonna do is get a selection that we've done before. Section of a character getting the mask and then we have this green, okay? Then actually then what I'm gonna do to make sure we can actually play with this little bit more and not play with the mask. Click on this little link again, go to our image only, and let's us just play on it now. Okay, so what I'm gonna do is to get a perspective on transform, bring up this left hand side. Get a bit more in there. Click a tick, go to Edit > Transform, and then Warp, and then on here, just zoom out a little bit. Just start to try warping a few parts, chest or something like that. And a bit more texture to certain areas on his arm. Okay, so that's fine. Okay, so that's all we've actually got time for this lesson. We've left it in a good state when we work on the next lesson. We continue work on this and make it look good. Okay, so please join me in the next lesson to continue doing this course.