Jonathan LamLessons: 13Length: 1.2 hours
This is a course for artists and designers who are completely new to 3D and are ready to learn the foundational skills you need to get going in Cinema 4D.
We will build on the topics covered in our previous course, Up and Running With Cinema 4D to help improve your knowledge and skills. These include basic modelling, colour, camera, and animation techniques.
We’ll take you through the step-by-step process of using these skills, creating a simple turntable animation to show off your 3D models! By the end of the course, you’ll have a better understanding of how these tools work together and how to devise your own solutions.
1.Introduction1 lesson, 00:41
1 lesson, 00:41
2.Cinema 4D Overview2 lessons, 13:57
2 lessons, 13:57
2.2Camera and Timeline08:49
Camera and Timeline
3.Modelling Fundamentals, Continued5 lessons, 33:52
5 lessons, 33:52
3.4How to Use the Boolean Tool02:29
How to Use the Boolean Tool
3.5Modelling With Shapes07:48
Modelling With Shapes
4.Lighting and Rendering4 lessons, 22:55
4 lessons, 22:55
4.4Render the Animation04:39
Render the Animation
5.Conclusion1 lesson, 00:55
1 lesson, 00:55
5.1Thanks for Watching!00:55
Thanks for Watching!
Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales. I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.