This is a course for artists and designers who are completely new to 3D and are ready to learn the foundational skills you need to get going in Cinema 4D.
We will build on the topics covered in our previous course, Up and Running With Cinema 4D to help improve your knowledge and skills. These include basic modelling, colour, camera, and animation techniques.
We’ll take you through the step-by-step process of using these skills, creating a simple turntable animation to show off your 3D models! By the end of the course, you’ll have a better understanding of how these tools work together and how to devise your own solutions.
1.Introduction1 lesson, 00:41
1 lesson, 00:41
1.1Welcome00:41
1.1
Welcome
00:41
2.Cinema 4D Overview2 lessons, 13:57
2 lessons, 13:57
2.1Interface Introduction05:08
2.1
Interface Introduction
05:08
2.2Camera and Timeline08:49
2.2
Camera and Timeline
08:49
3.Modelling Fundamentals, Continued5 lessons, 33:52
5 lessons, 33:52
3.1Basic Modelling09:43
3.1
Basic Modelling
09:43
3.2Bend Deformer08:02
3.2
Bend Deformer
08:02
3.3Spline Tool05:50
3.3
Spline Tool
05:50
3.4How to Use the Boolean Tool02:29
3.4
How to Use the Boolean Tool
02:29
3.5Modelling With Shapes07:48
3.5
Modelling With Shapes
07:48
4.Lighting and Rendering4 lessons, 22:55
4 lessons, 22:55
4.1Basic Lighting03:51
4.1
Basic Lighting
03:51
4.2Camera Movement05:27
4.2
Camera Movement
05:27
4.3Turntable Animation08:58
4.3
Turntable Animation
08:58
4.4Render the Animation04:39
4.4
Render the Animation
04:39
5.Conclusion1 lesson, 00:55
1 lesson, 00:55
5.1Thanks for Watching!00:55
5.1
Thanks for Watching!
00:55
Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales.
I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.