4.1 Create Wood Material
Let’s now create, edit, and apply a wood texture to our rotating wheel.
1.Introduction2 lessons, 08:01
2.Create and Animate the 3D Wheel3 lessons, 34:29
3.Create and Animate the Pendulum2 lessons, 20:59
4.Texturing the 3D Objects2 lessons, 17:30
5.Audio, Lighting, and Rendering3 lessons, 24:48
6.Conclusion1 lesson, 00:50
4.1 Create Wood Material
Hi everyone and welcome back to the oddly satisfying Pendulum Animation Course. In this lesson we'll learn how to create materials and add them to our objects starting with the wood material. So now that we've completed our animation, let's switch back to the standard layout by going to Window > Customization > Layouts and select Standard. Cool, and now we have a larger view for our viewport. And next we'll create a new material. So to do this, we need to go down over here click on Create. Click on New Material, here. And this will create a new material, which is empty and that we can apply to our objects and edits. So to apply a material to an object, simply just drag and drop the material onto the object in our viewport like so. And you'll know that material has been applied by the small icon next to the name here, as well. So let's go ahead and create an interactive render region, just so that we can see how our materials are affecting our model. To do this, we need to go to the middle render button here, click and hold down on the mouse button. And let's select interactive render the region over here, and we can go ahead and resize the window like so. And next we need to go ahead and you can also increase the resolution of the render region by clicking and dragging this small, little arrow here on the right side of the window. So the higher up this arrow is, the sharper the resolution is going to be. And the lower down it's going to be the lower the resolution so you can adjust this depending on the performance of your machine. Cool. So now let us go ahead and double click on this material here to open up the material editor and this will bring up a window where we can access all of the material options. So first of all, let's rename this material here from matt to wood. And now, if we go ahead and select Color, so let's deselect reflectance first. So let's select Color, and let's go to Texture. And from here, we want to select Surfaces. And under surfaces, we should find Wood, like so. In fact, we'll need reflectance back, so we can see what's going on with this. In fact, let's select color so you can see what's inside our material like so, and now we can deselect reflectance and you can see the material in our scene. Cool, now that we've got the wood material applied on to our wheel, we can make it a little bit better. So let's go ahead and adjust how the wood looks on our wheel. So firstly, let's go ahead and set the preview at the top here to a Plane by right clicking on it. And then selecting the sort of default we want Plane now we can see a flat plane here. And this just lets me see the pattern of the wood a little bit better. Now if we go ahead and click into our wood texture here and go into these shader properties. At the top here, we can actually choose the type of wood that we want. So let's go ahead and select a pine wood, which is a little bit nicer. And now we can play about with the colors of the pine wood here as well. So let's go ahead and choose a lighter color for the grain. So you can see as we choose a color here, you can click OK. And that will automatically adjust the look of our woods. And you can do that by double clicking on the color square here, and just sort of adjusting the colors, like so, cool. And keeping an eye on what looks like in the preview window, we can adjust things like the scale of the word patterns here as well. So as we move up and down. You can see how that automatically adjusts once we've finished moving it around. So let's go ahead and sort of scale the wood patterns up to about 200% just so that we can see the crane's a little bit bigger. And the next option here is stretchner, this is how much the wood patterned stretch onto the sides. So if I move the the wheel here, we can see on the sides, this is where the stretch applies. So we can put a value of five here and you'll see that the stretch doesn't actually apply that much to our side. And if we put an even smaller value of one, you'll see now the grain actually applies to the side here. So let's go ahead and keep this at 20. As we want a little bit of a stretch. In fact, that's maybe to about ten, like so, cool. Now the next one that is the ring scale here. This is how big our wood ring patterns will appear. So if we open up the big material preview window by right clicking on this here. And then clicking on Open Window. And now we can just stretch this out a little bit so you can see what we are looking at. Here you can see how this affects the pattern. So if we go ahead and increase the ring scale to, like so, you will see how that increases the size of the ring scale. Whereas if we decrease it, you'll notice it's a lot more dense. So let's press control Z, to bring to back to 5%. Which is what we had before, let's see what 10% looks like on our model. No, let's bring it back to 5%, like so, cool. So the smaller the value, the more ring lines will appear. And the larger the value, the less ring lines will appear. So next is grainy. And this noise of the person which helps sell the realism of the material. So you'll notice the difference if I put this back down to zero, how now it looks like the wood patterns very graphical and not very real at all. So let's bring the grainy back to 30%. So grainy scales basically how big the grains are on our object. So if you bring the grainy scale up to 50, like so, you can't quite see it here. So this bring the grainy scale back down to lets say 10. And you'll notice now the circles, the grain is actually quite big. So we want it just at 1%. And these are basically the main settings that we want to be aware of when we're creating our wood material. And you can just play about with the other settings as well, such as the waviness, the wave scale and the shift options. And these are here basically to change the way the wood pattern looks. Now annual rings is what will appear like when you are chopping a tree trunk in half. So you can see how we've got the rings starting from the middle and then sort of going out like so. So that's another look that you might want your wheel to have. So just play about with these settings until you get a wooden look that you like. Cool, so that's it for this lesson. In the next lesson, we'll learn how to add other materials to our object, see you all there.