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4.2 Create a Metal and Wall Material

In this lesson we will learn how to access Cinema 4D’s library of textures that you can apply to your 3D objects. We will also learn how to edit the texture, by adding color for example.

4.2 Create a Metal and Wall Material

Hi everyone, and welcome back to the oddly satisfying pendulum animation course. In this lesson we'll learn how to create the wall material and the pendulum material, and add them to our objects. So now that we have the wood material successfully added to our wheel object, let's start by adding some more materials to our remaining objects, starting with the pendulum. So the pendulum is actually made up of two materials, one for the ball and one for the string. So let's start by making the ball material. So to make a metallic material, let's start by creating a brand new material by going to Create and New Material here. Double-click on the material to bring up our material editor, and we want to deselect all the channels. And let's go ahead and select, in fact, we need to reflect and so make sure all the channels are deselected apart from Reflectance. And over here, if we select the Reflectance channel here, we want to click and Add. Let's go ahead and click and Add, here we want to add GGX. And we want to keep the type here, and make this a Beckman, and now we can just sort of leave it at that. So if we close this, and now we can just go ahead and add this to our pendulum, like so. So we can add this to the pendulum here. You'll see now that it has been added to our pendulum. Now, we can't really see anything because there's no light added to our scene yet, but the metallic object, the metallic material, has been added to our pendulum now. Now, other things that we can do is we can match the tone down, the reflectance strength here, to about 50% or maybe something like 80%, like so. And now, for the string, let's make a new material again. So Create > New Material. And we can just keep it as it is, let's go ahead and choose a color for it actually. So let's go ahead and keep this as a sort of off-white sort of gray color, like so. And if we go ahead and deselect our interactive render region, and select our pendulum, and go to our polygons here, what we want to do is we want to select all the polygons for our string. So let's zoom in here, like so, and we want to make sure, so just click on Live Selection. We want to make sure that all these selections here are selected, so let's just sort of move around and select all of the polygons for our string, like so. Just moving around here, to make sure everything has been selected. Excellent, and now just click and drag the new material onto the selection, and you'll see now that our material has been successfully added to the string. Great, so now we have all the materials for the pendulum and the wheel. The next thing that we want to do is, we want to add some sort of background for our wheel here. So to do this, first of all, let's create it, so let's create a cube here. And let's go ahead and scale this up. So let's go to Basic, or let's go to Object first of all, and let's scale this up here, like so. So let's go ahead and make this about 5,000 and see where that goes. And we want to scale the y here, slightly, and move this down, like so. So let's make this 500, and just sort of adjust the size of this cube, So that it fits which you're thinking for the wall, so something like 400. In fact, let's go ahead and make this 300. So this is our wall here, and let's go ahead and increase some of the segments, like so. In fact, we don't need any segments in the y, just three segments in the z. And let's increase some of these x segments here, like so. And now, what can do is, if we make this cube editable. In fact, let's rename this wall. Let's select this segment down here, right-click and select Extrude Inner. Right, we want it to move to that, make sure you select the polygon. Click and drag, [INAUDIBLE] let's choose the normal Extrude, click and drag it downwards, like so. So now we have a little hole, Where our wheel is situated inside of, like so. Cool. So now that we have this wall, the next thing that might want to do as well is, you might want to go ahead inside here, select the corners, like so, or the edges of the hole. And we can go ahead and right-click and Bevel these, just like what we did with the wheel. Just a small little bevel like that, excellent. So now we've got a little bit of a bevel for this wall here, and we can also do the same for the outer edges of this wall too. So let's go ahead and select the outer edges of this wall. Select all of these, select these edges here. And then once you've selected all of the edges here, just simply right-click, go to Bevel, and then just bevel these edges, like so. Cool, so now we've got a small little bevel for our wall and our hole here. The next thing that we want to do is, we want to create a material for this. So to do this, what we can do is, we can go ahead and use one of Cinema 4D's preset materials by going to the content browser, which is located here on this tab here. And then click on the Prime folder, so let's go ahead to Presets, click on Prime and then go to Materials. And here you'll find a whole list of different materials that you can use. So let's find a material for the wall. So let's go ahead and try Plastic, and let's click on this Bangy Plastic here. And we can just click and drag this onto our wall, like so. And now, if we go ahead and double-click on Bangy Plastic here, we can actually change the color to something like a green, like so. So just something like a dark green here. Now let's go ahead and reintroduce the Interactive Render Region again, just so that we can see what this looks like. And if we go into Transparency of our material editor and change the front transparency from 10% to something like 75%, just so the color comes through. And now we can close this. So if you don't want to use the plastic or if you have another material in mind, feel free to go into the content browser and choose one of the many materials listed out here. So that's it for this lesson, in the next lesson we'll learn how to light our scene using HDRI maps. See you all there.

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