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FREELessons: 13Length: 1.8 hours

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1.2 Cinema 4D Setup

In this lesson you will learn how to move around the 3D workspace and get familiar with the Cinema 4D interface. You will learn the program setup required and be given a brief explanation of the tools you will need to complete the course. We will also have a look at some oddly satisfying animations by Andreas Wannerstedt on his Instagram account—these will give us ideas for our own animation.

Thanks to Andreas for granting us permission to use his work as creative inspiration!

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1.2 Cinema 4D Setup

Hi, everyone, and welcome back to the oddly satisfying pendulum animation course. In this lesson, we'll learn how to move around the 3D workspace in Cinema 4D, and get familiar with using the interface. So first of all, let's just make sure that we're all looking at the same layout. In this lesson, we'll be using the default layout for Cinema 4D. So to use this, just go to Window, Customization and Layouts. And we want to use the Standard layout here, so just select Standard. And hopefully you'll see the same layout as what we're using here. Excellent. The majority of our screen space will be taken up by the viewport in the middle here. Which is what we'll be spending most of our time looking at. At the top we have our top menu bar. This is where we select our main buttons, such as the selection tool here, the move tool, the scale tool and the rotation tool. In the middle here, we have our rendering options. And over to the right here, we have our creation and modify tools. So just a quick note here. Any button that you see one of these little black arrows on the bottom right corner, means that you can click and hold onto them to bring up more options. So to see an example of this, I've just clicked on the cube button here. And you can see that once I click and hold on it, you can see a selection of shapes that we can choose from. Ranging from basic shapes, like the cube and the cone, the cylinder and the sphere, to things like a capsule, tube, figure and landscapes. So clicking on any one of these will automatically spawn them into our scene. So let's go ahead and pick the cube, for an example. And you'll see straight away the cube has appeared into our viewport. Now over to the right side of the screen will be where our objects will be listed. This includes the 3D shapes, such as the cube that we just created here, as well as any modifiers that we use. The list is extremely useful when it comes to selecting objects from our scene. As sometimes it can be a little bit difficult to do this in the viewport when there are loads of objects, loads of 3D objects here. So you can also rename your object by double-clicking on the name in the list view, like so. And you can see now the name has been highlighted, and we can just rename this to anything we want. Another thing that can be quite handy are these small little dots here next to the name. Clicking on the top one until it's red, will mean that the shape disappears from our viewport. Now this can be useful when we want to edit an object behind the shape, for example. However, when we click on the render button here, it will still render. Now in order to make it so that the cube or the shape doesn't render, just click on that the bottom circle here until it turns red. And now the shape won't render when we click on the render buttons. Let's go ahead and bring the cube back into the viewport. Now below this is where we can edit and adjust our objects. Here we can adjust the size value so we can easily make our cube bigger or smaller. So let's go ahead and adjust these values here. So you can adjust the size and the X or the Y, like so, and also in the Z. And we can also go ahead and add segments to our cube. So let's go ahead and change the display to Shading Lines so we can see the segments in our viewport. And you can see here, as I add these segments, these lines will appear on to our cube. Now to the left of the screen, we have some modeling options. Now these only become available once the object is made editable, which we can do by selecting the cube object here, the object that we want to model. And then clicking on the Make Editable button on the top here. Once you do this, however, some of the adjustment settings will no longer be available, such as increasing or decreasing the amount of segments. So make sure that you're happy with the basic object first before clicking on this button here. So now that it's editable, we can now use the selection tools on the left here, such as the Points and Edge selection tools, which we can use to manipulate our cube object. So if I go ahead and click on the Points tool here, you can now see that the points are now highlighted. And if I use the Move tool, I can now edit the points as I see fit. And the same goes for the edge. So, I can now select the edges and move them in any way that I want. And it's the same with the polygon tool. So you can see as I hover over the polygons, I can go ahead and move them like so. Cool. Now at the bottom here is where we have our position size and rotation options. And then to the right we have our material selection, which is how we will color and texture our objects. Now to navigate the viewport, simply hold the Alt key on your keyboard and then press the left mouse button to look around an object. To pan across, keep holding the Alt button on the keyboard and press the middle mouse button or the mouse wheel. Now if you click on the middle mouse button, you can select different view options, like so. So now we've got the perspective, top, right and front views available to us. And to select them, just go ahead and hover your mouse over one of them, and then click on the middle mouse button or the mouse wheel again. Cool. Now we can also simply go ahead and click on the View buttons here, or the Camera options here. And we can now select Perspective, or Parallel, or any of the other options that we had before. But I find it quite easy to click on the middle mouse wheel, then you can see all four views to select, like so. These are the basic tools that we'll be using throughout the course. So feel free to practice using Cinema 4D and get used to moving around the interface. Once you're familiar with using these tools, let's go ahead and move on to the next lesson where we'll learn how to use splines. See you all there.

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