

Next lesson playing in 5 seconds
CancelCreate an Oddly Satisfying Pendulum Animation in Cinema 4D
Welcome to the Course
00:47
“Create an Oddly Satisfying Pendulum Animation in Cinema 4D” is a course for 3D artists and animators who are interested in motion graphics. Topics we will cover include how to manipulate shapes, create textures, animation, and rendering in Cinema 4D. We’ll take you through the step-by-step process of how to create an oddly satisfying animation inspired by the works of Andreas Wannerstedt.
1.Introduction2 lessons, 08:01
2 lessons, 08:01
1.1Welcome to the Course00:47
1.1
Welcome to the Course
00:47
1.2Cinema 4D Setup07:14
1.2
Cinema 4D Setup
07:14
2.Create and Animate the 3D Wheel3 lessons, 34:29
3 lessons, 34:29
2.1Using Splines11:57
2.1
Using Splines
11:57
2.2Extrude the 3D Wheel11:53
2.2
Extrude the 3D Wheel
11:53
2.3Animate a Wheel Turn10:39
2.3
Animate a Wheel Turn
10:39
3.Create and Animate the Pendulum2 lessons, 20:59
2 lessons, 20:59
3.1Model a Pendulum08:17
3.1
Model a Pendulum
08:17
3.2Animate the Pendulum12:42
3.2
Animate the Pendulum
12:42
4.Texturing the 3D Objects2 lessons, 17:30
2 lessons, 17:30
4.1Create Wood Material08:36
4.1
Create Wood Material
08:36
4.2Create a Metal and Wall Material08:54
4.2
Create a Metal and Wall Material
08:54
5.Audio, Lighting, and Rendering3 lessons, 24:48
3 lessons, 24:48
5.1How to Set Up HDRI Lighting06:52
5.1
How to Set Up HDRI Lighting
06:52
5.2How to Render the Final Animation04:22
5.2
How to Render the Final Animation
04:22
5.3How to Add Audio and Improve the Animation13:34
5.3
How to Add Audio and Improve the Animation
13:34
6.Conclusion1 lesson, 00:50
1 lesson, 00:50
6.1Thanks for Watching00:50
6.1
Thanks for Watching
00:50
Hi everyone! My name is Jonathan Lam, and I'm a digital artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire!
Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design to illustration, animation, 3D modelling/sculpting, concept art, and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard, and the Kickstarter-funded game called Eminence: Xander's Tales.
I've also worked as a graphic designer and illustrator with many high-profile clients, including Riot Games, Sony Entertainment, Hasbro, and Google.