2.5 How to Adjust the Raindrop Map
In this lesson, we will go through how to adjust the raindrop map to make it look more realistic using effects such as “turbulent displace” and “fast box blur”.
1.Introduction2 lessons, 07:13
2 lessons, 07:13
2.Window Raindrop Map5 lessons, 38:56
5 lessons, 38:56
3.Create the Window2 lessons, 16:53
2 lessons, 16:53
4.Final Touches4 lessons, 38:50
4 lessons, 38:50
5.Conclusion1 lesson, 00:51
1 lesson, 00:51
Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales. In his spare time, Jonathan continues to work on his personal projects which includes a new game called Starbeard and freelances for various companies including Hasbro, Riot Games, Sony and Google.