Unlimited PS Actions, graphics, videos & courses! Unlimited asset downloads! From $16.50/m
by
Lessons:8Length:49 minutes
140786 adam noonan thumbnail cinema 4d 02 400x277px 102417
  • Overview
  • Transcript

3.2 Paint Streaks and Splatter Effects

In this lesson you will learn how to fill our paint stroke with more streaks of paint, colour, and splatter effects. Our efforts will give it a fuller and more natural look.

3.2 Paint Streaks and Splatter Effects

Hi everyone and welcome back to the Creating Paint Strokes in Cinema 4D course. In this lesson, we will create the paint splash look that we want to go for. So the first thing that we want to do here, is to create a material to help give us some color to the paint strokes. So to do this, we need to go to Window and material manager. And you can see here that I have already created the material. But to create a new material, we go to Create, New material. Double click on the material to bring us to the material editor. And we want to untick color and reflectants. And then tick luminance. Let's click on the color here. And let's give this color for our paint stroke a nice bright blue. So once that's selected, we can come out of this. Let's delete the previous material. And to add the material to our paint stroke. What we need to do is play this is, so once we've got a nice, long streak going on here, we can actually drag the material onto the stroke. Alternatively, we can also drag the material to the Metaball, and you can see here that the material has been added, and everything within the Metaball which means that the paint long and the paint short, will now be colored in the materials color. So let's exit the materials there. The next thing that we want to do now, is make sure that the Metaball is selected. We want to just go through some of the attributes here of our Metaball. So, first we'll go to the whole value, and we want to bring this up to a high value of about 750. Generally, a higher value will give you more splatters. And we want to enter a subdivision of 55 and a render subdivision of 55 and if you can click play here, you can sort of see that there are some splatters going on here, but I think what we need to do here is actually make the spline and the emitter a little bit bigger. So, let's go ahead and select the emitter. I want to make this larger of about 155 radius. And let's go the center of this, and if we just bring our splines backup, let's go ahead and edit our spline. So making sure that the spline is selected, we can actually make our circle, a little bit bigger, so this'll move the ball out away. So move this and make this a bit bigger. And you can see here, that now I've made a bigger, a sort of angled out the spline a little bit but, what we can do, is we can make these handles a little bit longer, like so, which makes our spline curve out again. Just like that. So, just curving out our spline a little bit. And then readjusting our points as we see fit. So, let's move this a little bit closer in and adjust accordingly Great, so now when we click Play and if I hide the spline, you should see that we have a little bit more of a splatter effect. Let's go back to Metaball. So what we want to do now, is we also want to add exponential falloff to our Metaball. So now if we click play, you can see that we've got more of, some more splatters following our streak, some of the small little splatter effects following it, you can see here. So that's more or less what we want. In fact, if I adjust the spline just a little bit more to give our splats just a little bit more room to breathe and then hide them again. Hopefully this will give us a better look at what these splatter fix are like. Just like this. Cool. So, from there, what we want to do now, is we want to create a Cloner object. And to do this, we go to Mograph, and Cloner. And we can move this cloner under the emitter here. And from there, we want to rename this in to small splatters, Splatters_Small. [SOUND] And we want to attach a sphere onto it, and this sphere is going to be very small. So let's bring the radius down to 25, 3 segments and we wanna move this sphere into the cloner object. Now, having the cloner object selected, let's go to mode and select object and then the object here, we want to drag our emitter into it. So now you can see that we've loads and loads of Clones, loads of sphere clones into our sphere here. Next, we want to go to distribution and we want to bring on the drop down menu, we want to go down to surface. And this should bring the cloner objects, the small spheres down a little bit. And we want to bring the count down a little bit. So let's go under here, we can bring the count down, you can see each time we bring the count down, more and more those spheres are disappearing. So let's bring the countdown to about nine. And then let's go to back to our short, our short paint. Bring this back in and we want to drag the cloner object onto the trace link. So let's grab this clone object. So trace link, we want to delete this. And bring the cloner object in. So now we can hide this cloner object. And if we play now, You'll see that we've got this nice paint stroke effect, this is, we're getting a more paintedy look to our animation. So that's looking great. The next thing that we want to do here, is we wanted to duplicate this cloner object. So by holding Ctrl, click and hold, and we want to make this splatter and let's make it big. And from here, we can make the count down a little bit more, so let's bring it down to about five and now we wanted to select the paint long and from there we wanted to trace this new. So it get rid of the emitter. And we want to trace this new splatter big into the trace link. And now if we click play. You can see you've got both of the paint long and the paint short combined. Which is giving us a more organic look. Although we can still improve on the organic look of the paint stroke. So in the next lesson, we'll take at how we can turn this stroke into something that looks a little bit more organic. See you all there.

Back to the top