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2.1 Cinema 4D Setup

In this lesson you will learn how to set up Cinema 4D for our needs, and you'll be given a brief explanation of the tools you will need to complete the course.

2.1 Cinema 4D Setup

Hi everyone, and welcome to the first lesson of the Animating Paintstrokes in Cinema 4D course. So, in this lesson, we'll go through our initial setup to familiarize ourselves with the tools we'll be using throughout the course. So, because we be dealing with animation, the first thing that we should do is switch to our animation layout. Now to do this, we need to go up here to the top right hand corner of the screen where it says layout. Click on the drop down menu and we're at Startup, and we can select Animate. All right, so let me just make this window back to the screen slice again. So you can see here, now that we've selected animate for our layout, we've got a new variety of different sections here on our screen. And most importantly, we've got our timeline here. So, yeah, this will give us access to all the things that we need to deal with animation. So from here we can start adjusting our layout to however we like it, just by sort of clicking and moving the sections like so. And we can start by giving our perspective view a little more space, so this is our perspective view. It's probably going to be the most important part of our layout here, so we wanna give this as much space as possible. You can see here this is our objects, this is where we are going to list out all of our objects that we'll be using for the animation. We've also got the attributes section here, which is where we can adjust certain parameters of our objects. And then lastly, we have our timeline, so those of you that are familiar with animation, will probably be familiar with this. So, let's begin adjusting our layout. So, here's our perspective view, let's move the attributes down here. In fact, let's move it to the side, where we can have it more spaced, it seems to have disappeared now. It's here, just move this here to the side like so, and bring this down, move this across. So, the next thing that we can look at is the different views that we can have in our In our viewport. So if you click and hold on the middle mouse button, or if you click the middle mouse button, you'll see that we've got access to the top, the right, and the front views of our viewport. And you can see the difference once we spawn an object here, so if I spawn a cube, here's our perspective view. We can move around and have a look at our objects and all the different views here. and we Access to our top view, our front view and our right view here. So these will be sort of when we start working in 3D, but we'll be mostly working in 1d for now. So let's just get rid of the cube. So we can just select that and hit the Delete button. The next thing that I want to go through is the top where all our main buttons that will be using throughout the course. Including like you just saw me spawning a shape, the shape on here. If you click and hold on the button rights Corner of the button, you can see that we've got a lot more options to use so we can spawn a sphere if you wanted. We've also got access to our modifiers here, lighting, camera and all sort of other things that we could use. So that's it, that's all we need to go through for this lesson. In the next lesson we'll go through how to create some splines, and how to animate some objects to follow in. See you all there.

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