4.1 Offset Animation
Let’s take realism a stage further. In this lesson you will learn how to offset the animation of the arms and the legs to create a movement which looks much more natural for the character.
1.Introduction1 lesson, 00:36
1 lesson, 00:36
2.Preparing the Rubber Hose Character3 lessons, 10:57
3 lessons, 10:57
3.Animating a Walk Cycle4 lessons, 33:05
4 lessons, 33:05
4.Polish the Animation3 lessons, 17:09
3 lessons, 17:09
5.Conclusion1 lesson, 00:46
1 lesson, 00:46
Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales. In his spare time, Jonathan continues to work on his personal projects which includes a new game called Starbeard and freelances for various companies including Hasbro, Riot Games, Sony and Google.