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4.5 Final Touches

In this lesson you'll add some mist and work on the little details that make all the difference.

1 lesson, 01:25

Free Lesson

2.Adding Images, Masking, and Blending
3 lessons, 33:49

Free Lesson

Masking Techniques


3.Constructing the Sky and Architecture
2 lessons, 26:37



4.Finishing Touches
5 lessons, 55:21

Technical Checks


Blending and Color

Light and Other Adjustments

Final Touches

1 lesson, 00:47


4.5 Final Touches

Okay, let's continue with part 10 of the tutorial. At this point, I'm going to paint in the same as we did with the mist and the waterfall. I'm going to use this cloudy brush. And paint in a little bit of fog and mist going around our main island, right here. So just sampling from the sky upright section, you can paint in a little bit of misty clouds going here and there. Don't worry too much. Then, we'll go back and erase a little bit of that influence, and adjust layer, In case we don't want that much. But, as you can see, using this brush to paint in, and then the same brush, a little bit smaller, to erase a little bit of it. It gives a nice misty result. Of course, this is done in a separate layer, all the way to the top. So it influences everything. And as such it can be saved and exported as separate layers. So, there is always control and protection to increase, decrease, or even eliminate this foggy layer. But, overall, the feel to it is good. Okay, at this point notice that in our first layers we have some details and structures that we don't want to keep from from this island. So we clone in a little bit of forest there but we have some structures, some of these structures and details we might want to clean up. So we will be using our clone tool to get rid of all this nasty man made details that we don't want in our scene. So, simply enough, new layer, grab the clone tool, and start getting rid of these details. You can clearly see, right here, it was staircase, or something like that. So just cloning it out as we go. Just be sure you're keeping same content around the same areas, so it doesn't look out of place. You can almost use everything on the main image, because it's all balanced. And we are cloning with the current and below setting enabled, so everything from this layer down is being used. And in this case it's working good, so we don't have to worry much. We just have to worry about cloning, now, with these details. We have power lines here, for example. And we need to, certainly, eliminate those completely from our scene. As you can see I'm continually selecting different clone sources, different cloning points, to keep shadow areas that were there as such, and tree areas where we have the tree cover. Just go around your image making sure we don't have any other areas that need to be fixed. Just a quick look over the several other details, in this main area of our image, to make sure we don't have sharp lines or dirt left over from all the process, making sure we have clean elements. For example, right here, we have this section of rocks. That is really the size of it, it's not really corresponding to it. We have this section where the grass ends. And it looked like a shadow, when we zoom out, right here we can see it's mostly two images that I'm trying to fix, cloning a little bit of grass in there This is a problematic zone, that we need to fix before we continue on. It's this section between those two bunch of rocks, so let's see. My idea, right here, is to clone in a little bit of those trees that are quite close, so there won't be a problem with different gradings, or different depth. But, after this, we have all this section of shadow that we might be able to fix the same way, just cloning a little bit from the left. Until we have fixed this shadowy area, and it looks more integrated with the rest. Maybe we can use this section, right here, that is in the same kind of shadow, with the same kind of rocks, to fill in this dark area. Yeah, I think that will work. Yeah, that will be a good fix. Yes, a little bit of that section is also working good. And as you can see, again, using your eye, finding sections that will work between each other. We're already down to one pixel resolution, all the way zoomed in. Yeah, but I think that will work. So, for now, let's end up this part of the tutorial, and we'll continue on in the next lesson. And well, we're in the final lesson of our tutorial, lets finish it up doing a little rebalancing of this castle, onto the left, in the back side of the waterfall. Lets just go in really close and finalize the overall lighting on it. Just checking to see where these layers are landing. And let's, finally, detail the shading on all this section of trees. Right about there. It was a little section, that was kind of floating. There we go, it's looking good. Everything is working correctly. Let's just adjust the settings on the level layer for the castle, so it matches the trees that are right in front Okay, it's working nice. So now let's be sure everything is working correctly. Let's fine tune all of our layers. Give it a quick brush over, adjust levels where it's needed, if you find something. Let's bring back our haze. Let's be sure how much of this haze we want to keep I think we can go back to our cloudy brush, and erase a little bit of it. Just a tiny bit. In this case I'm using a mask, just to be sure that we can bring it back if I erase too much, because it's already looking quite good. And this is the final touches. We have reached the end of our tutorial. We have a nice image to show for it. I hope you have enjoyed it as much as I did, and hopefully, we'll see you on the next tutorial. This is Ed Lopez, thank you very much.

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