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4.3 Blending and Color

In this lesson you'll blend everything together using adjustment layers and some creative masking.

1.Introduction
1 lesson, 01:25

Free Lesson
1.1
Introduction
01:25

2.Adding Images, Masking, and Blending
3 lessons, 33:49

Free Lesson
2.1
Base
10:19

2.2
Masking Techniques
15:57

2.3
Blending
07:33

3.Constructing the Sky and Architecture
2 lessons, 26:37

3.1
Sky
10:11

3.2
Architecture
16:26

4.Finishing Touches
5 lessons, 55:21

4.1
Technical Checks
10:39

4.2
Refinements
12:17

4.3
Blending and Color
12:29

4.4
Light and Other Adjustments
08:32

4.5
Final Touches
11:24

5.Conclusion
1 lesson, 00:47

5.1
Conclusion
00:47


4.3 Blending and Color

And here we are, at Part 8 of our tutorial. We're gonna go at this point, start blending, and making adjustment layers, so everything looks in the same world. Right now, we have several different shading and color tones that we need to blend into a single image that feels in the same world. So right here we start with a warm up filter since we have all these warmth coming into the buildings that's the look I want. And then editing the mask, you can softly remove these warmth effect from the closest sections and the shade, shadow's sections. So the shadow sections have a bluer influence. And like in any case, we go around the image reviewing our work, using your eye to get a feel for what is working and what it's not working, checking for different stages. Even if you find a problem with the alpha right here, you can quickly edit that out. There it was too sharp. I want to make it more organic, on the top we have little bushes and such. So break it up a little bit. And this always happens when you're onto something else you find a step missing or a something to be fixed and its better to take care of it right away. In this case I placed another mask on the folder itself. Were I can edit the alpha for a whole group that includes all the castles and our foreground elements. So right now, we have all the alpha so we edited for each layer, but we also have the group alpha where we can edit the edge overall, And check what's in the background and what's in the group so you can find which alpha to edit at what point? So I'm just making the alpha a little bit more organic, more breaking it up a little bit just to have a, More natural fiddle to it whenever I can see something too sharp, that is usually from either the magic one or the lasso tool, you end up with a too sharp of a mask, too sharp of a nitch. Okay, right now we're going to use the color channels. In this case I think we're going to be using the blue channel.. I'm looking for what gives the best highlights of the cliff edge, And then I duplicate the blue channel and then with levels you can increase the contrast, Because we're trying to get the highlights isolated, so I can go back. And with this selection created by the color channel, then we create a levels layer, With the mask of the previous selection, that affects solely as you can see the highlights sections. This is a technique very easy to implement if you have a good quality sources. You can use this sometimes to change the light a little bit, introduce highlights where there were none, or bringing back a little bit, And add detail to the edge of our cliff in this case. Okay, so let's go back to our color adjustment layers. Let's create a color balance. Use it to make it a little bit warmer on the mid-tones. And check around see if you like the look of it. And again, we will use the mask to eliminate this warm tone from this color correction. So in this case we can pick it, And bring it back into the shadows. So the shadows are not that warm. The shadows remain cool in the bluish area. Just by removing the influence of the color correction right there. Okay let's go all the way down here to the, Level layer of the, on top of the waterfall, Where we will use this cloudy brush, To create a little bit of mist. Just sample color from the original mist itself, and with this cloudy brush, we can start making a new layer with a bit of water vapor and mist coming up from the, Water collision of the waterfall. I drag it up so it's out of the influence of the several adjustment layers and color balances, and then after we finished painting this kind of waterfall with the same kind of brush. You can go back and erase a little bit so you can get more interesting more refined sections of this water mist for the waterfall. Okay at this point I think we'll use the technique of keying using the color channels to make a new one, And use the same technique again. You can see when different channels you select, you get better results depending on which one. So in this case, Let's use the red one, and again, go to the Levels, and adjust to get the highlights from the castle. And when you get the highlights for the section you need, You use this channel as a selection. Just click on, control click on it and you'll get your selections you can see. And after this with your selection loaded, you can easily create new levels layer, or create the mask for any of your other layers using those keyed highlights that we created using that channel. Right here, we use them to create another levels layer to gain control over the highlights overall in our castle. So we can increase those without affecting the rest of the image. And then where you don't, it might be that the key wasn't enough, so you can go, use the mask to eliminate the area's where you will need the keys highlighted. As in this case, I'm testing where do I want those key highlights, or whether I don't want those key highlights. For example, in this case I prefer to manually remove the whole sky, And leave the key highlights for the bottom part of the image where we want the highlights influence. As this is from the beginning non-destructive. You can play around with these kind of masks, these kind of adjustment layers to really get a feel for how the image is going. Where do you want to finalize it? If you want to go with cooler tones or, Warmer tones. In this case I'm trying to find a good balance for my overall exposure, so bringing in an exposure filter. An exposure adjustment layer, We'll keep looking for this final grade. It's completely just a matter of using UI your best tool to find the good color that you want. And as you can see in any case, you can mask off where it's not needed or maybe even mask in. But just by looking at it you can see how our image is going. Okay, we'll have to end this lesson right here. And we'll continue in the next lesson, getting very close to the end of our map painting. So see you in the next one.

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