Cyrill Clunev is a Russian designer with a very impressive abstract design style. This unique artist talks about why he likes creating abstract illustrations, and walks us through one of his best works. On top of all that we discuss how bad artwork inspires Cyrill to create amazing artwork. So lets get into another great interview.
1. Welcome to Psdtuts+, please introduce yourself. Could you tell us where you're from and how you got started in the field?
Hello everyone! My name is Cyrill Clunev (aka dualform), and I'm a 24 year old designer and art director from Saint-Petersburg, Russia. About five years ago I found
deaddreamer on the net. I got a massive dose of inspiration and decided to get into art. So cyber punk was my first influence. Shortly after that I quit studying business in the university and started practicing really hard.
In a year I got my first job as a graphic designer in an agency. It was a big victory because I didn't have any art education and my portfolio contained some crazy cyber photo manipulations and one ugly vector girl. So I got into vector design and continued on studying Photoshop. I've been working for different studios as a graphic artist and even motion designer for a few years, and now I'm the founder and owner of Goatelier design studio in Saint-Petersburg.
2. In a few words how would you describe this abstract style of yours? Why did you decide to go with this specific style over others?
Well, lets call it a "super-future-plastic-sex." I'm actually a big architecture and modern furniture lover. I think making designs like those is a way of being an architect myself in some way because I'm pretty confident I won't ever get into it.
3. Most of your art incorporates simple 2D and 3D shapes. Why does incorporating shapes appeal to you? And what do you think they bring to your art that you wouldn't be able to get with anything else?
Incorporating shapes is the result of experimenting. I love shapes as the stand alone elements and I just make compositions to show the uniqueness of simplicity. Clean and sleek shapes bring aesthetics and fresh air to art. I suggest there are many ways to make it, but my method is the one I really feel.
4. You are also talented in designing typographic pieces like "Unitype." Do you approach a typographic illustration different from your abstract pieces? If so how does it differ?
Actually, "Unitype" was a single experiment that turned out pretty nice. Honestly I don't think I'm that good at typography so I don't work with it even if I want to. It's very different from the random abstract illustrations I usually make. Typography is a unique way of expressing emotions and information. If you want to be good in it, you have to practice hard in typography only.
5. "Magen-ethic" is one of your great illustrations, it has some amazing color combinations that light up the canvas. Please walk us through how you created it and what inspired you to make it.
First of all I have to admit it was a collaboration with Simone Magurno. He sent me the "wip" and I reorganized the composition a bit and continued on adding details. So we then worked on it for a while and finally got that cosmos bubble burst.
First color combination was really amazing and original. Blue, green purple and other colors that even shouldn't work together at first sight. But Simone had a great feeling for it. Step by step we added new colors and overall it turned out messy in my opinion. So I started experimenting with it and got a few versions. One satisfied both of us and now you can check it on our websites.
6. When you are low on inspiration where is a common place that you turn to?
First place I turn to is Google with "ultra modern architecture" or something similar to that. I also have an inspiration folder on my PC where I collect unique and impressive designs. I'm a big fan of Ari Weinkle, Nelson Balaban and some other talented artist. If I need inspiration I check those guys for updates. But the most powerful thing is bad design. When you see badly executed abstract art you really think you should change the world and make a good one.
7. What do you think your biggest challenge was in terms of designing? Have you overcome this obstacle yet? If so tell us how.
I think I'm never 100% satisfied with my work. We always see designers that can make illustrations much better than our own and it really de-motivates me. But finally I figured out one clever thing, and it's that I should take my own place in design and life. I don't mean you should stop expanding your skills to the next level but just remember not to jump over your head.
8. Thanks again for providing Psdtuts+ with this opportunity to interview you. Any final thoughts for our readers?
Thank you too, it was a pleasure to me. I wish everyone to keep the good things coming! And don't forget to buy my prints to make Cyrill damn rich!!! Kidding, I don't sell prints.