Cgtuts+ Workshop #44 1957 Chevy Black Widow
We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!
Quick Ground Rules
- Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
- Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
- You can also link to another render that you feel offers a great example of this type of content done exceptionally well.
So let's get to it, here's this week's entry created by Paul Wright!
1957 Chevy Black Widow
A Little Background
Here is a render of a 1957 Chevy Black Widow that I created as part of a larger work in the final year of my degree. I was also featured in the January 2013 edition of Animation Carnival Magazine. Its the first time I have really modeled a vehicle and there are a couple of little issues with it, but I'd like to hear what others think about it, and what could have been done better.
I originally modeled the tire tread which looked really nice but added about 100,000 polys to the model which really slowed down the scene and added little to the render, so I switched to a bump map instead.
Also be sure to check out more of Paul's work on his Website!
Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!
Interested in submitting your own video or 3D render? You can submit your own artwork here to have it featured in a future Cgtuts+ Workshop!
