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Interface Design

Create a Video Poker Game Interface in Adobe Illustrator - Part Two

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Welcome back to the second part of the tutorial. In the following steps you will learn how to create the rest of the poker machine. First, using basic blending and vector shape building techniques along with a simple blend you will create the buttons area. Next, you'll learn how to save some simple symbols. Using these symbols along with several Transform and 3d Extrude & Bevel effects you will learn how to create the buttons. Moving on, we'll add the background and the smaller components of the poker machine. Finally, you'll learn how to create a simple menu and how to add a neat set of playing cards.


1. Create the Buttons Area

Step 1

Using the Rectangle Tool (M), create a 1930 x 300px shape, set the fill color at R=15 G=15 B=15 and place it as shown in the first image. Switch to the Direct Selection Tool (A) and focus on the top side of this new rectangle. Select the right anchor point and drag it 50px to the left then select the left anchor point and drag it 50px to the right.

Next, you'll need the Round Any Corner script. You can find it in this article 20 Free and Useful Adobe Illustrator Scripts. Save it to your hard drive, return to Illustrator and grab the Direct Selection Tool (A). Select the two anchor points highlighted in the second image and go to File > Scripts > Other Script. Open the Round Any Corner Script, enter a 50px Radius and click OK. In the end your shape should look like in the second image.

Poker Game Interface

Step 2

Reselect the dark shape made in the previous step and make a copy in front (Control-C > Control-F). Select this copy, drag it 50px up and set its fill color at R=50 G=50 B=50. Make sure that this new shape is still selected and make a new copy in front (Control-C > Control-F). Select this second copy and set its fill color at R=39 G=170 B=225.

Poker Game Interface

Step 3

Double-click on the Blend Tool (or go to Object > Blend > Blend Options). Select Specified Steps from the Spacing drop-down menu and simply enter 100 in that white box. Now, select the shape with the fill color set at R=15 G=15 B=15 along with the shape with the fill color set at R=50 G=50 B=50 and simply hit Alt-Control-B (or go to Object > Blend > Make). This will create a simple blend.

Poker Game Interface

Step 4

Make sure that your blend is still selected and make a copy in front (Control-C > Control-F). Select this blend copy and go to Object > Expand Appearance. Select the resulting group of shapes and click the Unite button from the Pathfinder panel. Fill the resulting shape with R=247 G=148 B=30.

Poker Game Interface

Step 5

Select that blue shape and make a copy in front (Control-C > Control-F). Select it along with the orange shape and click the Minus Front button from the Pathfinder panel. Select the resulting group of shapes and hit Shift-Control-G to Ungroup it. Move to the Layers panel, keep the main, orange shape and simply remove the tiny ones.

Poker Game Interface

Step 6

Disable the Snap to Grid (View > Snap to Grid). Select the blue shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy then hit the up arrow and the left arrow twice to move it 4px up and 4px to the left. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black.

Poker Game Interface

Step 7

Select the blue shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 4px up and 4px to the right. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black.

Poker Game Interface

Step 8

Reselect both black shapes and click the Unite button from the Pathfinder panel. Fill the resulting shape with the linear gradient shown in the second image, lower its Opacity to 20% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 9

Select the blue shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 8px up and 8px to the left. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black.

Poker Game Interface

Step 10

Select the blue shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 8px up and 8px to the right. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black.

Poker Game Interface

Step 11

Reselect both black shapes and click the Unite button from the Pathfinder panel. Fill the resulting shape with the linear gradient shown in the second image, lower its Opacity to 10% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 12

Select the blue shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 16px up and 16px to the left. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black.

Poker Game Interface

Step 13

Select the blue shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 16px up and 16px to the right. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black.

Poker Game Interface

Step 14

Reselect both black shapes and click the Unite button from the Pathfinder panel. Fill the resulting shape with the linear gradient shown in the second image, lower its Opacity to 5% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 15

Select the orange shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 4px up. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black, lower its Opacity to 20% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 16

Select the orange shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 8px up. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black, lower its Opacity to 15% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 17

Select the orange shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 16px up. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with black, lower its Opacity to 10% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 18

Select the orange shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 4px down. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with white, lower its Opacity to 15% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 19

Select the orange shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 8px down. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with white, lower its Opacity to 10% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 20

Select the orange shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 16px down. Reselect both copies and click the Minus Front button from the Pathfinder panel. Fill the resulting shape with white, lower its Opacity to 5% and change the Blending Mode to Soft Light.

Poker Game Interface

Step 21

Select the orange shape and focus on the Appearance panel. Select the existing fill, replace that orange with the linear gradient shown in the following image, lower its Opacity to 40% and change the Blending Mode to Soft Light. Remember that the white numbers from the Gradient image stand for Location percentage white the yellow numbers stand for Opacity percentage.

Keep focusing on the Appearance panel and add a second fill for your shape. Select it, set the color at white, lower its Opacity to 80%, change the Blending Mode to Overlay and go to Effect > Texture > Stained Glass. Enter the properties shown in the following image, click OK and go to Effect > Sketch > Torn Edges. Enter the properties shown below, click OK and go to Effect > Sketch > Chrome. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 22

Select the blue shape and focus on the Appearance panel. Select the existing fill and replace that blue with the linear gradient shown in the following image.

Keep focusing on the Appearance panel and add a second fill for your shape. Select it, set the color at white, lower its Opacity to 80%, change the Blending Mode to Overlay and go to Effect > Texture > Stained Glass. Enter the properties shown in the following image, click OK and go to Effect > Sketch > Torn Edges. Enter the properties shown below, click OK and go to Effect > Sketch > Chrome. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 23

Enable the Snap to Grid (View > Snap to Grid). Using the Ellipse Tool (L), create a 1830 x 40px shape, set the fill color at white and place it as shown in the first image. Switch to the Convert Anchor Point Tool (Shift-C) and simply click on the two anchor points highlighted in the first image. Make sure that this thin, white shape is still selected, lower its Opacity to 10% and change the Blending Mode to Soft Light.

Finally, select all the shapes that make up the button area and Group them (Control-G). Move to the Layers panel and simply name this new group "buttonsArea".

Poker Game Interface

2. Create the Buttons

Step 1

Using the Rectangle Tool (M), create a 140px square, set the fill color at white and place it as shown in the first image. Continue with the Rectangle Tool (M), create a 140 x 80px shape and set the fill color at white. Place this new shape as shown in the second image and go to Effect > Distort & Transform > Transform. Enter the properties shown in the following image, click OK and go to Object > Expand Appearance. Make sure that he Rectangle Tool (M) is still active, create a second 140px square and set its fill color at white. Place this new shape as shown in the third image and go to Effect > Distort & Transform > Transform. Enter the properties shown in the following image, click OK and go to Object > Expand Appearance.

Poker Game Interface

Step 2

Reselect the nine white shapes and hit Control-8 (Object > Compound Path > Make) to turn them into a simple compound path. Select it, replace the white with R=15 G=15 B=15 and go to Effect > Stylize > Rounded Corners. Enter a 10px radius, click OK and go to Effect > 3D > Extrude & Bevel. Click the More Options button, enter the properties shown in the following image, make sure that you check the Draw Hidden Faces box then click OK. Duplicate this 3D shape (Control-C > Control-F). Focus on the Layers panel, select this copy and send it to back (Shift-Control-[ ). You'll need it later.

Poker Game Interface

Step 3

Select the visible 3D shape and go to Object > Expand Appearance. Select the resulting group of shapes and hit Shift-Control-G three times. Select the nine front shapes with rounded corners and turn them into a Compound Path (Control-8). Select it and set the fill color at R=65 G=65 B=65. Move to the Layers panel, double-click on this compound path and name it "buttonsFront". Keep focusing on the Layers panel and simply turn off the visibility of this compound path.

Poker Game Interface

Step 4

Select the other nine shape with the rounded corners and turn them into a Compound Path (Control-8). Select it, make sure that the fill color is set at R=15 G=15 B=15 then move to the Layers panel. Name this new compound path "buttonsBack" then simply turn off its visibility. Select the remaining visible paths that make up the 3D shape and simply remove them using the Delete key from your keyboard. Return to the Layers panel and turn on the visibility for your "buttonsFront" and "buttonsBack" compound paths.

Poker Game Interface

Step 5

Select your "buttonsBack" compound path and make a copy in back (Control-C > Control+ B). Make sure that this copy stays selected and focus on the Appearance panel.

Select the existing fill and go to Effect > Path > Offset Path. Enter a 4px Offset, click OK and go to Effect > Stylize > Drop Shadow. Enter the properties shown in the left window (in the following image), click OK and go again to Effect > Stylize > Drop Shadow. Enter the properties shown in the right window (in the following image), click OK and return to the Appearance panel.

Add a 2pt stroke, set he color at R=10 G=10 B=10 and align it to outside. Keep focusing on the Appearance panel and add a second stroke for your shape. Drag it in the bottom of the Appearance panel and make sure that it stays selected. Set the color at black and the weight at 8pt, align it to outside, change the Blending Mode to Soft Light, lower its Opacity to 25% and go to Effect > Distort & Transform > Transform. Enter the properties shown in the following image, click OK and return to the Appearance panel.

Add a third stroke, drag it in the bottom of the Appearance panel and make sure that it stays selected. Set the color at black and the weight at 12pt, align it to outside, change the Blending Mode to Soft Light, lower its Opacity to 35% and go to Effect > Distort & Transform > Transform. Enter the properties shown in the following image, click OK and go to Effect > Blur > Gaussian Blur. Enter a 3px radius and click OK.

Poker Game Interface

Step 6

Disable the Snap to Grid (View > Snap to Grid). Reselect your "buttonsFront" shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 2px up using the up arrow from your keyboard. Reselect both copies and click the Minus Front button from the Pathfinder panel. Turn the resulting group of shapes into a Compound Path (Control-8), set the fill color at white, lower its Opacity to 40% and change the Blending Mode to Overlay.

Poker Game Interface

Step 7

Reselect your "buttonsFront" shape and make two copies in front (Control-C > Control-F > Control-F). Select the top copy and move it 2px down using the down arrow from your keyboard. Reselect both copies and click the Minus Front button from the Pathfinder panel. Turn the resulting group of shapes into a Compound Path (Control-8), set the fill color at black, lower its Opacity to 30% and change the Blending Mode to Overlay.

Poker Game Interface

Step 8

Select your "buttonsFront" shape and make a copy in front (Control-C > Control-F). Select it, click the Unite button from the Pathfinder panel then hit Shift-Control-G to Ungroup them resulting group of shapes. Select the four shapes that make up the square buttons and turn them into a compound path (Control-8). Make sure that this new compound path stays selected and focus on the Appearance panel. Select the existing fill, set the color at white and go to Effect > Stylize > Feather. Enter a 95px feather radius, click OK an return to the Appearance panel.

Add a 2pt, white stroke, align it to inside, change the Blending Mode to Overlay and lower its Opacity to 15%. Duplicate this white stroke. Select the new stroke, lower its Opacity to 10% and increase the weight to 4pt. Duplicate this second stroke, select the copy, lower its Opacity to 5% and increase the weight to 8pt.

Poker Game Interface

Step 9

Select the remaining five shapes that make up the smaller buttons and turn them into a Compound Path (Control-8). Make sure that this new compound path stays selected and focus on the Appearance panel. Select the existing fill, set the color at white and go to Effect > Stylize > Feather. Enter a 65px feather radius, click OK an return to the Appearance panel. Add a 2pt, white stroke, align it to inside, change the Blending Mode to Overlay and lower its Opacity to 15%. Duplicate this white stroke. Select the new stroke, lower its Opacity to 10% and increase the weight to 4pt. Duplicate this second stroke, select the copy, lower its Opacity to 5% and increase the weight to 8pt.

Poker Game Interface

Step 10

Reselect your "buttonsFront" shape and make a copy in front (Control-C > Control-F). Select this copy and replace the flat color used for the fill with the linear gradient shown in the following image.

Poker Game Interface

Step 11

Double-click on the Blend Tool, enter 30 in the Specified Steps box and click OK. Reselect your "buttonsFront" and "buttonsBack" compound paths then hit Alt-Control-B to create a new blend.

Poker Game Interface

Step 12

Using the Type Tool (T), add the "CASH OUT" piece of text as shown in the following image. Use the "Days Regular" font, set the size at 25pt and the color at R=251 G=176 B=64 then open the Paragraph panel (Window > Type > Paragraph) and click the Align Center button. Make sure that this yellow piece of text stays selected, open the Symbols panel (Window > Symbols) and click the New Symbol button. Enter "CashOut" in the name box then click OK. Reselect the Type Tool (T) and add the "HOLD", "BET", "DEAL" and "BET MAX" pieces of text. Use the same text properties, replace the yellow with R=245 G=245 B=245 then turn these pieces of text into simple symbols.

Poker Game Interface

Step 13

Focus on the Layers panel, select that 3D shape from the bottom of the panel and bring it to front (Shift-Control-] ). Make sure that this compound path stays selected and focus on the Appearance panel. First, remove the Rounded Corners effect.

Next, open the existing 3D Extrude & Bevel effect and click the Map Art button. Go to Surface 1 and select your Deal symbol from the Symbol drop down menu. Keep focusing on the Map Art window, go to Surface 8 and select your Bet symbol, go to Surface 14 and select your BetMax symbol, go to Surfaces 20, 26, 32, 38, 44 and select your Hold symbol then go to Surface 50 and select your CashOut symbol. In the end things should look like in the second image.

Poker Game Interface

Step 14

Make sure that the shape with the 3D effect is still selected and go to Object > Expand Appearance. Select the resulting group of shapes and hit Shift-Control-G three times to Ungroup it. Take a look inside your Layers panel and you should find a bunch of dark shapes and several groups. Select the dark shapes and simply delete them.

Poker Game Interface

Step 15

Select the nine groups made in the previous step, hit Alt-Control-7 (or go to Object > Clipping Mask > Release) then hit Shift-Control-G. Focus on the Layers panel, select the nine shapes that have no color set for the fill or the stroke and delete them.

Poker Game Interface

Step 16

Focus on the left button. Select the seven shapes that make up the "CASH OUT" piece of text and turn them into a Compound Path (Control-8). Make sure that it stays selected, focus on the Appearance panel and add a second fill. Drag it below the yellow fill, use the linear gradient shown in the following image and go to Effect > Path > Offset Path. Enter a 2px Offset, click OK and go to Effect > Stylize > Drop Shadow. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 17

Select the four shapes that make up the "HOLD" piece of text and turn them into a Compound Path (Control-8). Make sure that it stays selected, focus on the Appearance panel and add a second fill. Drag it in the bottom of the Appearance panel, use the linear gradient shown in the following image and go to Effect > Path > Offset Path. Enter a 2px Offset, click OK and go to Effect > Stylize > Drop Shadow. Enter the properties shown in the following image and click OK. Move to the Graphic Styles panel, save a new graphic style and name it "text".

Poker Game Interface

Step 18

Focus on the rest of the shapes that make up the text on the button, turn them into Compound Paths (Control-8) and simply add that "text" graphic style. Reselect all the shapes that make up your buttons and Group them (Control-G). Move to the Layers panel and simply name this new group "buttons".

Poker Game Interface

3. Create the Top Side of the Poker Machine

Step 1

Enable the Snap to Grid (View > Snap to Grid). Using the Rectangle Tool (M), create a 1830 x 70px shape and place it as shown in the first image. Fill this new rectangle with the "Bronze" linear gradient and set the Angle at -135 degrees.

Add a second fill for this shape and select it. Set the color at black, lower its Opacity to 50% and change the Blending Mode to Multiply. Add a third fill for this shape and select it. Set the color at black, lower its Opacity to 15%, change the Blending Mode to Multiply and go to Effect > Artistic > Film Grain. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 2

Make sure that your 1830 x 70px rectangle is still selected, focus on the Appearance panel and add a new fill. Select it, set the color at white, lower its Opacity to 80%, change the Blending Mode to Overlay and go to Effect > Texture > Stained Glass. Enter the properties shown in the following image, click OK and go to Effect > Sketch > Torn Edges. Enter the properties shown below, click OK and go to Effect > Sketch > Chrome. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 3

Make sure that your 1830 x 70px rectangle is still selected, focus on the Appearance panel and add a new fill. Select it, use the linear gradient shown below, lower its Opacity to 70%, change the Blending Mode to Overlay and go to Effect > Stylize > Feather. Enter a 20px feather radius and click OK.

Poker Game Interface

Step 4

Make sure that your 1830 x 70px rectangle is still selected, focus on the Appearance panel and add a new fill. Select it, use the linear gradient shown below and change its Blending Mode to Soft Light.

Poker Game Interface

Step 5

Using the Rectangle Tool (M), create a 1830 x 30px shape, set the fill color at black, lower the Opacity to 5% and place it as shown in the first image. Continue with the Rectangle Tool (M), create a 1830 x 20px shape, set the fill color at black, lower the Opacity to 10% and place it as shown in the second image. Make sure that the Rectangle Tool (M) is still active, create a 1830 x 10px shape, set the fill color at black, lower the Opacity to 15% and place it as shown in the third image. Reselect these black shapes along with the 1830 x 70px rectangle and Group them (Control-G). Send this new group to back (Shift-Control-[ ) then move to the Layers panel and name it "topSide".

Poker Game Interface

4. Create the Bottom Side of the Poker Machine

Step 1

Enable the Snap to Grid (View > Snap to Grid). Using the Rectangle Tool (M), create a 1830 x 90px shape and place it as shown in the first image. Fill this new rectangle with the "Bronze" linear gradient and set the Angle at -45 degrees.

Add a second fill for this shape and select it. Set the color at black, lower its Opacity to 50% and change the Blending Mode to Multiply. Add a third fill for this shape and select it. Set the color at black, lower its Opacity to 15%, change the Blending Mode to Multiply and go to Effect > Artistic > Film Grain. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 2

Make sure that your 1830 x 90px rectangle is still selected, focus on the Appearance panel and add a new fill. Select it, set the color at white, lower its Opacity to 80%, change the Blending Mode to Overlay and go to Effect > Texture > Stained Glass. Enter the properties shown in the following image, click OK and go to Effect > Sketch > Torn Edges. Enter the properties shown below, click OK and go to Effect > Sketch > Chrome. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 3

Make sure that your 1830 x 90px rectangle is still selected, focus on the Appearance panel and add a new fill. Select it, use the linear gradient shown below, lower its Opacity to 70%, change the Blending Mode to Overlay and go to Effect > Stylize > Feather. Enter a 20px feather radius and click OK.

Poker Game Interface

Step 4

Make sure that your 1830 x 90px rectangle is still selected, focus on the Appearance panel and add a new fill. Select it, use the linear gradient shown below and change its Blending Mode to Soft Light.

Poker Game Interface

Step 5

Make sure that your 1830 x 90px rectangle is still selected, focus on the Appearance panel and add a new fill. Select it, use the linear gradient shown below and change its Blending Mode to Soft Light.

Poker Game Interface

Step 6

Using the Rectangle Tool (M), create a 1830 x 30px shape, set the fill color at black, lower the Opacity to 5% and place it as shown in the first image. Continue with the Rectangle Tool (M), create a 1830 x 20px shape, set the fill color at black, lower the Opacity to 10% and place it as shown in the second image. Make sure that the Rectangle Tool (M) is still active, create a 1830 x 10px shape, set the fill color at black, lower the Opacity to 15% and place it as shown in the third image. Reselect these black shapes along with the 1830 x 90px rectangle and Group them (Control-G). Send this new group to back (Shift-Control-[ ) then move to the Layers panel and name it "bottomSide".

Poker Game Interface

5. Create the Background

Step 1

Select all the shapes made so far and duplicate them (Control-C > Control-F). Select these copies, click the Unite button from the Pathfinder panel then hit the D button from your keyboard. Take a look inside the Layers panel and simply remove the blends and the piece of text. You will only need the main shapes that covers your entire work.

Poker Game Interface

Step 2

Make sure that the shape made in the previous step is still selected, send it to back (Shift-Control-[ ) and focus on the Appearance panel.

First, select the fill and set its color at R=31 G=18 B=12. Next, add a 2pt stroke, set the color at R=31 G=18 B=12, align it to outside and lower the Opacity to 50%. Duplicate this stroke, select the copy, lower its Opacity to 40% and increase the weight to 4pt. Duplicate this second stroke, select the copy, lower its Opacity to 20% and increase the weight to 8pt. Duplicate this third stroke, select the copy, lower its Opacity to 10% and increase the weight to 16pt.

Poker Game Interface

Step 3

Using the Rectangle Tool (M), create a 2070 x 1510, set the fill color at R=41 G=28 B=22 and send it to back (Shift-Control-[ ). Make sure that this large rectangle covers your entire artboard.

Poker Game Interface

6. Create the Menu

Step 1

Using the Rectangle Tool (M), create a 490 x 120px shape, fill it with the linear gradient shown below and place it as shown in the following image. Make sure that this shape stays selected and focus on the Appearance panel. Select the existing fill and add the four Drop Shadow effects (Effect > Stylize > Drop Shadow) shown in the following image.

Poker Game Interface

Step 2

Make sure that your 490 x 120px rectangle is still selected and focus on the Appearance panel. Add a second fill, select it, use the linear gradient shown below and go to Effect > Path > Offset Path. Enter a -2px Offset and click OK.

Poker Game Interface

Step 3

Make sure that your 490 x 120px rectangle is still selected and focus on the Appearance panel. Add a third fill, select it, set the color at black, lower its Opacity to 3%, change the Blending Mode to Multiply and go to Effect > Path > Offset Path. Enter a -2px Offset, click OK and go to Effect > Artistic > Film Grain. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 4

Reselect your 490 x 120px rectangle, make sure that the entire path is selected and go to Effect > Stylize > Rounded Corners. Enter a 15px radius, click OK and go to Effect > Distort & Transform > Transform. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 5

Using the Type Tool (T) add the three piece of text shown in the following image. Use the "Myriad Pro" font, set the size at 45pt and the style at Bold and use R=70 G=80 B=83 for the color. Make sure that that all three pieces of text are selected and add the two Drop Shadow effects shown in the following image. Reselect these pieces of text along with the 490 x 120px rectangle and Group them (Control-G). Move to the Layers panel and simply name this new group "menu".

Poker Game Interface

7. Add the Playing Cards

Step 1

Focus on the Layers panel and turn of the visibility for your "menu" group. For the final steps you will need a grid every 1px, so go to Edit > Preferences > Guides & Grid and enter 1 in the Gridline every box. Using the Rectangle Tool (M), create a 150 x 207px shape, set the fill color at white and place it as shown in the following image. Make sure that this shape stays selected and focus on the Appearance panel. Select the existing fill and add the four Drop Shadow effects (Effect > Stylize > Drop Shadow) shown in the following image.

Poker Game Interface

Step 2

Reselect your 150 x 207px rectangle and go to Effect > Stylize > Rounded Corners. Enter a 23px radius, click OK and go to Effect > Distort & Transform > Transform. Enter the properties shown in the following image and click OK.

Poker Game Interface

Step 3

Finally, you can use this neat set of playing cards from Graphicriver.net.

Poker Game Interface

Congratulations! You're Done!

Here is how it should look. I hope you've enjoyed this tutorial and can apply these techniques in your future projects.

Poker Game Interface
Poker Game Interface
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