Hostingheaderbarlogoj
Join InMotion Hosting for $3.49/mo & get a year on Tuts+ FREE (worth $180). Start today.
Advertisement

Create a Colorful Dune Buggy Illustration in Photoshop

by

In this tutorial, we will show you how to create a colorful and surreal dune buggy illustration using a mix of digital illustration and photo manipulation techniques. We will begin by laying out the basic idea of our artwork and will slowly add details until our illustration comes to life. Let's get started!


Tutorial Assets

The following assets were used during the production of this tutorial.


1. Build the Concept

Step 1

Before you actually get into something like this, simply try to search some inspiration and reference over the Internet. For many people it's very hard to imagine how to create all the shapes in painting and then shade them. We will help ourselves by doing several tricks.

So first, make sure you find the right reference of a car. Then create new document in Photoshop of approx. 3000x2400px / 300 px/inch. Now, using hard Brush (B) try to recreate the tire shapes. Place them as they were supposed to be a base for car. If you feel it's too hard, you can even bring your reference image into Photoshop and trace those tires. Just make sure the perspective is not too crooked.

So as you see, what I've drawn here is not quite symmetrical, each tire is far away from perfection, and they are smaller and bigger. But it's fine, this is just a sketch and besides keep in mind that we're doing a fantasy concept. So you're able to go crazy with the tires size, placement and everything else, etc. Just make sure everything you do makes sense and looks at least correct.


Step 2

Next, create new layer above tires and again use hard rounded brush to paint some fantasy car shape. Use a nice bright color, red, yellow, blue or green - #a4b65e (like I did).

Step 3

Alright it looks ok for now. But you might be wondering why is there nothing inside the car. Well you don't exactly need to paint the spots that will be filled with other elements like a driver, wheel, etc. So for now, it's perfectly fine to leave it like this.


Step 4

While painting your car try to cover some of the back elements (as mentioned before), so you have less work to do but the final effect still remains powerful. Here is first example, you can paint a trunk with a little bit darker green tone, and this will cover the tire in the back, so you only need to do half of it.


Step 5

Let's move now to adding the main element - driver. Open the funny driving man image, use Pen Tool (P), cut him out and drag the extracted image into our main project. Place the driver as you would like to see him behind the wheel. Make sure the roof isn't covering his head, as his face expression is important here for the concept to work, and needs to be visible.


Step 6

It looks almost good, but the driver could sit better a little bit there. Especially his legs need some attention. So grab Lasso Tool (L), draw a selection around one of his legs, then copy (CMD/CTRL + C) and paste it (CMD/CTRL + V).


Step 7

Use CMD/CTRL + T to transform his leg and place it to fit the rest of the body. Make sure the pasted part is covering his second leg in the back so the first one looks like it's bigger.

Remember that we're still sketching, so it's OK if your elements look unrefined and sloppy.


Step 8

Don't worry if the lines on his suit aren't matched properly, if you're bothered you can easily touch it up with Clone Stamp Tool, but for now I left it untouched. What's important now, is to get rid of the chair that this man is sitting on. To do this, create a Layer Mask, grab hard black Brush (B) and get rid of everything what sticks away from the bottom.


Step 9

Now select the pasted leg and driving man layers and merge them (CMD/CTRL + E). To make the man fit better the car use CMD/CTRL + T > Right-click > Warp. Manipulate it until you it looks decent


Don't worry if the man is a little far from the seat. We will thicken the seat soon so it looks like he is really leaning on it.


Step 10

Now let's switch for a while to the front of the car and add some funny element there. I picked the picnic basket, it looks like something suitable to the front. So open the basket image, grab Pen Tool (P), and draw a path around the indicated part.

Copy (CMD/CTRL + C) and paste (CMD/CTRL + V) selected element to our main document.


Step 11

Place the element properly in front of the car. Then hit CMD/CTRL + T > Right-click > Distort and set it along the perspective.

Step 12

Next go back to adding the seat. Pick light and dark brown colors (as indicated), then using hard Brush (B) paint under the man and in the front of car. Make sure you lay lighter color on the darker one. It doesn't make a big difference but you can paint them on separate layers, it will be easier to shade them later.


Step 13

Move further and jump to the top of Layers Palette, create another new layer, then use the same hard Brush (B) and paint some wooden sticks (as indicated). It doesn't really matter what color you'll paint them with, as we will texture those stick with bark soon. The important thing is to draw some nice curvy shapes for those. Just make sure they are not 100% straight.


Step 14

To make any concept entertaining and eye-catching you definitely should be creative. I adding some weird stuff sometimes. In this one I just imagined a bird that's energizing the car. So now it's the time to bring up image of an owl.


Extract it using Pen Tool (P), and also try to remove the wooden base that it's standing on. It might be a little bit hard to spot owl's legs, so just zoom in as close as possible and try to get that claws shape correctly.


Step 15

OK, now that we have removed the base our owl doesn't stand on anything. So let's just replace it with some suitable shape element. To do this you can either use Pen Tool (P) and draw a rounded gray shape below the owl, or you can use Ellipse Tool (U) and just create an ellipse (which you should adjust to an uneven sphere with CMD/CTRL + T > Right-click > Warp)


Step 16

Next open image of system. Again use Pen Tool (P) to extract it. Then drag it to our main project. Use CMD/CTRL + T and rotate it to fit the car properly.


Then grab hard black Brush (B), create layer mask and paint on it to erase the unwanted parts.


Step 17

Now open image of truck. Again use Pen Tool (P) to cut it out. All we really need here is this huge tanker, so don't bother extracting the whole truck, just cut out the yellow tank.


Drag it to our main project. Add layer mask, use hard black Brush (B) and shape it up a little by erasing some parts, so it's not that long. Duplicate it using CMD/CTRL + J. Move both of these layers all the way down in Layers Palette, so they appear above the background but below everything else.

Place them in the back of the car so they make sense as gas tanks. Then use CMD/CTRL + T > Right-click > Distort and adjust them properly to fit the car position and perspective.


Step 18

Now open image of hydrant and umbrella, extract both of them using Pen Tool (P). Drag them into our main project and place them properly the same way as all the other elements previously.


Make sure the umbrella is somewhere in the back and the hydrant in the front. They look fine but hydrant is popping a little bit too much and is not quite connected to the car. So add layer mask to it, grab hard black Brush (B) and erase from the bottom to hide it behind the seat.


Step 19

Next grab Pen Tool (P) and draw a rounded egg shape. You can also use Ellipse Tool (U) and adjust the anchor points with Direct Selection Tool (A). But any way is fine, the important thing is to get the shape shown below.


Once you get there, grab black Brush (B), create layer mask and mask out the shape along with the fender.


Duplicate that layer using CMD/CTRL + J, resize it down (CMD/CTRL + T > Scale) and place on the other side of the car. Make sure you do it along with the perspective. I doesn't need to be perfect.



2. Paint the Tire

Step 1

Alright, the sketch and composition is now done. It already looks good. But since we want to make it look great, let's shape it up more. We will start by painting the tire. As I mentioned before, you needed to find a good suitable reference of a tire on the internet. So now we'll use that reference of your choice and try to recreate it with brush.

Before you start painting, go back to the Preparation and download the brush pack by Dan Luvisi. Open it in Photoshop. After you append them, you will find many brushes there and two called: PALETTE KNIFE and Hard Round 19. These are the only ones we'll be using here. So first use your tablet and pick Palette Knife brush (make sure all the brush settings - Flow/Opacity/Hardness are set to 100%). Then select the first tire, use #3e393d color and paint the rim.


Step 2

Refer to reference of your choice and try to roughly paint all the visible lights and shadows. You can even sample the colors from your reference image.

Hint: When you have Brush Tool (B) selected, you can easily switch to Eyedropper (I). The only thing you need to do is hold Alt while being in brush mode.


Step 3

Now use the PaletteKnife brush, sample color from the red circle (as indicated), and paint where the arrows indicate. The goal here is to simply sample those rough colors and create a nice, smooth tonal transition.

Hint: When you have Brush Tool (B) selected, you can easily switch to Eyedropper (I). The only thing you need to do is hold Alt while being in brush mode.


I hope you're getting the idea. You can do that on the same layer as your tire or paint on new layers, it doesn't really matter. If you don't feel you can paint good enough use many layers to do this.

So continue sampling colors and keep creating a nice, smooth tonal transitions. Try to move around the middle section first.


 


 


 


Step 4

Now stick to the very center section of the tire. Refine those tones as you did previously. For better effect you can switch between PaletteKnife and Hard Round 19 brush. The second one will definitely help you to get thinner and better detail.

Next, pay attention to the highlights (indicated by red arrows). Even if you sample the highlight tone from your reference, it might still come out a little too dark. So refining it by sampling colors and brushing will not help. This needs to be done by painting white (#ffffff) color.


Make sure you achieve that highlight by getting a nice up and down movement through its whole length.


Cover all the highlights the same way. Press softly using hard-edged, white Brush (B).


Step 5

OK, great! Keep in mind that painting doesn't necessarily look good when zoomed in too much. So to make sure you did a good job just zoom out from time to time.


When you're done refining the center, you can move to the very edge part. Again it might be a little bit hard to get a nice tonal transition using only one color. So to paint these tire marks (indicated by red arrows), you can sample light tones from all around the tire (indicated by red circles). Just make sure you don't make these marks too bright. Try to keep them similar in similar tone as the middle section of the tire.


Step 6

Refine all marks around the tire and remember that some of them will receive more shadow than the others. For example the bottom ones will be almost totally dark.


The whole tire also needs some overall shading to fit the car fender. Therefore you can soften your brush a little bit now, sample some dark tone from around the tire (for example where red circle indicates) and paint under the fender and on the very bottom on the tire (where red arrows indicate).

It doesn't really matter if you paint on normal layer or use new layer with Multiply Blending Mode (for shading). The shading tone should just slightly darken these areas. You should treat it more as a slight touch up than a step to follow.


Step 7

Our tire is now done. You're able now to recreate it each time you want. But to save some time it's better just to use the same one and replace all the sketchy tires with it. To do it simply merge (CMD/CTRL + E) all the tire layers and duplicate it 3 times (CMD/CTRL + J), then move and position them properly.

Obviously they all have one perspective, so you might need to do some twists with them to make everything work. If the tires perspective look a little bit off, just use CMD/CTRL + T > Right-click > Distort or Warp. This should help you fix the perspective.


Also keep in mind, that when we duplicated the main tire and moved them to new spots, they should receive just a little bit different lighting. So let's move to the tire in the back, create new layer above it and hit CMD/CTRL + Alt + G for clipping mask. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. Use white color and paint as indicated. Add just a touch of that white, to make it look like the tire is receiving a little bit of light from the back.


Same thing for another tire. Create new layer above it and hit CMD/CTRL + Alt + G for clipping mask. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. Use white color and paint light where the red arrow indicates. Then switch to black color #000000 and while painting on the same layer, add a little bit of shadow from the bottom and middle (as yellow arrow indicates).



3. Tune Up Your Car

Step 1

Now that our tires are done. Let's move to the car body. So switch to the layer on which you have your green car main shape painted. Then create new layer above it and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Multiply. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. Use medium green #a1b35b and create some gradients over the car (as indicated).


Step 2

Next, create another new layer above and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Soft Light. Use the same brush setting as previously. Then paint using light green/yellow tone #c9d76e to create lights (as red arrows indicate).


Step 3

Now let's paint some highlights. You can either use PaletteKnife or Hard Round 19 brushes for this, but it doesn't really matter what brush you use to paint it, honestly I did that with a soft brush and my mouse. So all you really need here is a little patience and a good eye.

Create another new layer above and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Soft Light. Use a very light green color #f5fee5 and be very precise when painting the highlight. Make very delicate strokes and use very low Flow on this to get more accurate result.


Then repeat the same step - create another new layer above and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Overlay. But this time use white color #ffffff and make that stroke a little bit thinner.


Step 4

You can now duplicate that "highlights" layers (CMD/CTRL + J) and place them on all the fenders. Also use that technique to create slight highlights on the roof (as indicated).


Remember to use clipping masks for every layer on that car body. After you polish the car, go to Layers Palette and add Color Balance adjustment layer. Give a nice, juicy green tone, hit CMD/CTRL + Alt + G and add that adjustment as clipping mask.


 


Step 5

Next, let's move to the "seat" layers. Selected the top seat layer (the one with lighter color). Then create new layer above it and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Multiply. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. Use some medium light brown color (#a37f54) and create some gradients from the bottom of this seat part (paint as red arrows indicate).


 


Then again create new layer above the shading one and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Soft Light. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. This time use lighter brown (#cea67b) and create some highlights where red arrows indicate.

As you remember previously we have added same kind of highlights to the car body, so use it as reference but just make it less shiny, as this not supposed to by glossy material.


Step 6

Next, switch to the second (bottom) layer of "seat", the darker one. Create new layer above it and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Multiply. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. Use dark brown color (#5e472e) and create some gradients from the bottom of this seat part (paint as red arrows indicate). This should be a bit darker than the top part, especially on the very bottom of the car.


Step 7

OK, now let's switch to the trunk. I it's supposed to be on separate layer, below the car "body". So select it, create new layer above it and hit CMD/CTRL + Alt + G for clipping mask. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. Use medium green #a1b35b and paint as indicated to shade that trunk from the sides.


Next, create another new layer above the previous one and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Soft Light. Use the same brush settings as previously. Then paint using light green/yellow tone #c9d76e to a bit of lighting (as red arrows indicate).


Again create another new layer above the previous one and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Mutliply. Use the same brush settings as previously. Then paint using darker green tone #c9d76e cast some shadows below the frontal basket (as red arrows indicate).


Step 8

Now, move the element above the trunk, lets call it "owl's seat". Create new layer above it and hit CMD/CTRL + Alt + G for clipping mask. Grab Brush Tool (B), set it to 0% Hardness, 2% Flow, 100% Opacity. Use light gray #e8e5d5 and accurately paint as indicated to shape it up in something looking like half of a sphere.


Then create another new layer above the previous one and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Color Burn. Now using the same gray color as this owl's seat has, paint the shadows (where red arrows indicate).


Create another new layer above the previous one and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Overlay. Now using white color #ffffff, strengthen the highlight (where red arrows indicate).


Again create new layer above the previous one and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Multiply. Now using the grey color #8f8e88 accurately cast shadows below the owl (where red arrows indicate).

Pay attention how the shadow bends along with the tale giving a stronger spherical feel to this owl's seat.


Step 9

Now that we're still here, let's create some gloss on the trunk. So grab Pen Tool (P) and create a curvy gray shape below the "owl's seat" layer.


Change its Blending Mode to Overlay. If it still doesn't fit enough, reduce the Opacity or mask out some parts.


This should be enough, but incase you want to make some shadows under it, create new layer below, and use dark green #303322 to paint the shadow.


Step 10

We’re  almost done tuning up the car itself. The last step here will be to paint the car lights. The principle is the same as when we were painting tire. Find a proper reference and roughly paint all the basic tones using brushes the two main painting brushes by Dan Luvisi.


Sample the colors and paint in between the hard-edged transitions to soften them. To do this you should definitely use PaletteKnife brush.

Also to get a little bit better depth paint some additional shadows using black color (where red arrows indicate), and some additional highlights using white color (where yellow arrows indicate).


We'll now use the same way that we painted the highlights in tire with. Pick white color and using nice vertical movement (shot up and down moves) paint the highlights (where yellow arrow indicates). Then switch to black color and use the same technique to paint shadows (where red arrows indicate).


Step 11

When you're done, duplicate the whole light and place it on the other side of the car along with the perspective. Make sure you resize it down (CMD/CTRL + T > Right-click > Scale), as it's appearing further in the distance. If you feel this car light perspective is a little bit off, you can use CMD/CTRL + T > Right-click > Distort to correct it.


4. Create Wooden Pillars

Step 1

Now let's move to creating those wooden sticks that support the roof of the car. As I mentioned before, it's good to make their shapes kind of curvy, as now we going to cover them with bark, and to make that bark look 3D the basic shape needs to be uneven.

So move to the "wooden pillars" layers (first do the diagonal ones). Then open the bark texture from preparation and drop it to our project. You might want to do few twists with this to make it fit better (like you see I've duplicated it, as it gave me a more suitable shape later).


Hit CMD/CTRL + Alt + G to create a clipping mask, the bark should automatically suit your drawn shape. You might need to go around and move it a little bit to find better placement for your bark. Once you're done. Create new layer above the bark, hit CMD/CTRL + Alt + G to create a clipping mask. Grab Brush Tool (B), set it to 0% Hardness, 2% Flow, 100% Opacity. Find some nice suitable brown color (#6e4b27) and accurately paint as indicated to shape it up the bark.

Don't go all the way with the shadows on each side of the bark, pick some spots that you feel need shadow and cast them there.


Next repeat the same process, but this time use new layer with Soft Light blending mode. Pick white color and using the same brush paint lights in the middle of the bark.


Step 2

Repeat the same process from previous step and shape up another two pillars.


Step 3

You can add as many bark elements as you like, they can easily serve you as support or connection between elements. I've used the same technique and created another pillars between the doors.


Step 4

While we're here it looks like the car door and fenders still need some depth. So let's quickly switch under the car "body" layer. Create new layer there and roughly paint thin shape use hard edged brush. Make sure you pick some dark color, let's say dark brown (#42331f).

Because the shape will appear in one color only at this moment, you can take a while and use Burn Tool (O) to give it some better tonal variety.


Step 5

OK, it's looking really good. But the wooden pillars could use some shadows below them. So move to the car "body" layer. Create new layer above it, change its Blending Mode to Multiply, use dark green color #607730 and paint some shadows (as indicated with red arrows). Make sure they are going down along with the fenders.


By the time repeat the previous step and add some more shadows below other parts that needs shading, like hydrant and car lights (where red arrows indicate).



5. Put the Car in Scenery

Step 1

Before we move further with refining other elements it's time to place that car somewhere. Move all the way down in the Layers Palette, grab Paint Bucket Tool (G), use blue color #a7c7d6 and fill the canvas.


Now create new layer above the previous one and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Multiply. Now using the same color as background #a7c7d6 softly paint around the canvas to make sort of radial gradient.


Step 2

Next create another layer above, use light blue #d2f4ff and softly paint in the center.


Step 3

Go to Layers Palette and add Color Balance on the top of the backround layers. Breathe a bit more life in that background.


Then use #ffffff on new layer with Blending Mode set to Overlay. Strengthen the center and paint a little bit from the bottom to brighten the floor below car.


Step 4

Now that you're still around the bottom of the car. Grab Brush Tool (B), set all the brush settings back to 100%, use PaletteKnife brush and paint some delicate base for shadow on new, normal layer (use very dark blue color, like #0b1115).


Step 4

Now that you're still around the bottom of the car. Grab Brush Tool (B), set all the brush settings back to 100%, use PaletteKnife brush and paint some delicate base for shadow on new, Normal layer (use very dark blue color, like #0b1115).


Next, repeat the previous step, but this time use new layer set to Multiply and accentuate the areas around the tires (as indicated).



6. Retouch the Driver

Step 1

We can now move to retouching our driving man. First of all select this man layer and go to Image > Adjustments > Shadows/Highlights and adjust it as shown below. This should balance the overall lighting nicely.


Step 2

Next, create new layer above and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Multiply. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. Then use dark blue color #303850 to strengthen the shadows (paint where the red color indicates).


 


Step 3

Now again create new layer above and hit CMD/CTRL + Alt + G for clipping mask. Change layer's Blending Mode to Overlay. Grab Brush Tool (B), set it to 0% Hardness, 5% Flow, 100% Opacity. Then use just white color #ffffff to strengthen the highlights (paint where the red arrows indicate).


Step 4

Go to Layers Palette and add Color Balance on the top of the driving man layers.. Hit CMD/CTRL + Alt + G to make this adjustment layer a clipping mask.


Then add Selective Color the same way and adjust it as shown below. Hit CMD/CTRL + Alt + G to make this adjustment layer a clipping mask.


 


Step 5

Let's move now somewhere in between the man and the seat in Layers Palette. Create new layer there, set it to Multiply. Use soft brush and paint with dark brown color #141415 to add some shadows below the man (if you feel other spots need some shadows as well, do not hesitate to add them where you see it's necessary).



7. Refine Additional Elements

Step 1

OK, now we will go around through all the elements that are left here. The techniques will remain the same in each case. So a lot of things will be repetitive here.

So let's move to the "hydrant" layer first. Create new layer above, set it to Multiply, use clipping mask. Then paint using soft pinky brush #903c41 to add shadows as indicated.


Next, create another layer and this time just try to paint some fake lights to make it look more synthetic. To paint on pink surface use #d07693 color (paint where red arrows indicate), and to cover the grey part use #f9bfdc (paint where yellow arrows indicate).


You can strengthen the effect using now new layer with Overlay Blending Mode, and getting over all these spots with white color.


Step 2

Next, let's move to the umbrella. Grab a light brown brush #7f6649 and try to accurately paint a nice straight line heading from top to bottom of the stick (indicated by red arrows).


Polish that effect using new layer with Overlay Blending Mode. This time use soft white brush and paint in the same spot as in previous step.


Create another new layer above, use it as clipping mask (CMD/CTRL + Alt + G) again. Set its Blending Mode to Multiply and paint with #e09e23 in indicated spots. This should give a bit better depth to the umbrella.


Step 3

OK, here it get kind of tricky. The codes for color that you see spread all around the umbrella are indicating spots where you should paint each of them. So create another new layer above, use it as clipping mask (Cmd+Alt+G) again. Set its Blending Mode to Overlay and paint with the chosen color in indicated spots. This will bring nice vivid colors to the umbrella, breathing some life in it.


To make it fully complete, go to Layers Palette and add Selective Color (add it as clipping mask).


And also Gradient Map from black to white (add it as clipping mask). Make sure you change its Blending Mode to Overlay.


If you feel it's too saturated, just use Hue/Saturation and turn the saturation a little bit down, so it looks similar to the one below.


Step 4

Move now to the yellow tanks. Create new layer above them, add it as clipping mask. Do a small retouch using a soft yellow brush #f2cd36. Try to paint over some dirty areas on the tanks (as indicated).


Then create another new layer, use it as clipping mask (set it either to Soft Light or Overlay - switch which one fits you better), use white #ffffff color and add some lights from the back (as indicated.


Step 5

Now grab Pen Tool (P) draw a pipe shape. Make sure you're drawing a shape layer in grey color.


Go to Blending Options and set its Layer Style as shown.


 


 


 


Next create new layer below the pipe, set its Blending Mode to Multiply, use dark yellow #ac8f31 and cast some shadows using soft brush (as red arrows indicate).

Then create another new layer, but this time above all tank layers and use clipping mask for it. Grab white soft brush and paint cover the pipe with some extra light. It should give you an impression that this object is a bit further in the distance, so it's a little foggy-soft.


Step 6

Next, move to the "basket" layer. Create new layer above it, hit CMD/CTRL + Alt + G for clipping mask, set layers Blending Mode to Overlay. Then using white soft brush just go through the whole basket and make some brushing to get look a little bit lighter.


Repeat previous step but this time create new layer with Multiply mode, and use soft, dark brown brush #693828 for shading. Go around the basked as indicated.


Step 7

As I said everything here works now similar way, so refering to previous step again create new layer this time above "system" layer, hit CMD/CTRL + Alt + G for clipping mask, set layers Blending Mode to Overlay. Then using white soft brush just go through the whole basket and make some brushing to get look a little bit lighter.


Go to Layers Palette and add Gradient Map adjustment layer, add it as clipping mask. Lower its Opacity to around 30% and change the Blending Mode to Soft Light.


Step 8

Now grab Pen Tool (P) draw some cable shapes. Make sure you're drawing a shape layer in grey color.


Then get 3 steps back to Step 5 and use the exact same Blending Options as you applied to the pipe on tanks.


Add layer mask, use hard black brush and refine the cable shapes, so it connects with the system.


Then create new layer above the "cable" layer, use clipping mask. Now we will treat shadows with black soft brush (paint where red arrows indicate) and lights with soft white brush (paint where yellow arrows indicate).


Finally go below the "cable" layers and add some shadows. Apply the already known technique that we been casting shadows here all the time. You can use soft brush, remember that the color should be something around dark grey or green to fit the surface, and it's good to put those shadows on layer set to Multiply.


Step 9

Let's now move to the owl. Create new layer above the "owl" layer, use clipping mask. Set layer's Blending Mode to Multiply and use a dark grey color #727677 to paint the shadows. Remember to paint with a very soft brush.


Create another layer as clipping mask, this time set it to Overlay and use white color to brighten up the owl (paint where indicated).


We need to give some shading variety here as the picture itself was low quality. So add Curves adjustment layer above the previous layer. Adjust it as shown below, then select the Curves layer mask and hit CMD/CTRL + I to invert the colors. This will hide the mask.


Now use white soft brush and paint on mask in indicated are to reveal another portion of shading coming from Curves.


Finally add Gradient Map adjustment layer above the previous layer. Set it from Black to White. Change layer's Blending Mode to Overlay and set the Opacity to 50%.



8. Add Final Adjustments

Step 1

This would be all for the manipulation part. Project is now finished, however I really like to apply a couple of adjustment layers on the very top of Layers Palette to affect the whole design.

1) Solid Color - color set to #85b4cb, Opacity 10%, Blending Mode: Normal

2) Gradient Map - colors shown below, Opacity 7%, Blending Mode: Normal


3) Color Balance - setting below, Opacity 100%, Blending Mode: Normal


4) Gradient Map - colors shown below, Opacity 67%, Blending Mode: Soft Light


5) Selective Color- settings shown below, Opacity 100%, Blending Mode: Normal



Conclusion

I hope that you have enjoyed this tutorial. It may have been a long one but it shows that you can create just about anything in Photoshop with a little bit of creativity, a few photos, and some illustration know how.


Advertisement